Are these correct?(BTW when I made a classic Knuckles Moveset the gliding worked but not everything worked. When I made the Blaze Moveset her drop Dash work but no everything did so idk). Maybe its just the description
return {
name = “Classic Tails”,
swimming_speed = 150,
gravity = 80,
fall_gravity = 85,
airborne_deceleration_speed = 95,
walking_speed = 125,
in_air_speed = 115,
jump_strength = 110,
disable_double_jump = ‘true’,
in_air_jump = 5,
in_air_jump_forward_vel_multiplier = 0.6,
in_air_jump_forward_vel_slowdown = 0.1,
in_air_jump_forward_vel = 15,
yoshi_flutter_on = true,
yoshi_flutter_stength_descending = 25,
yoshi_flutter_stength_ascending = 5,
yoshi_flutter_max_y_vel = 15,
yoshi_flutter_reactivations = 1,
yoshi_flutter_max_time = 45,
sonic_jump_on = true,
charge_sonic_dash_on = ‘true’,
sonic_dash_max_vel = 100,
disable_fall_damage = ‘true’,
knockback_resistance = 80,
moveset_description = Classic Tails v1.0: High-mobility scout build. Features reduced gravity (80\%) and multiple air jumps (5) to simulate flight. Optimized for vertical exploration and water traversal (150\% Swim Speed). Use Special jump animations for the signature tail-spin,
fromInitialTable = false
}
return {
name = 'Classic Sonic',
gravity = 90,
fall_gravity = 110,
airborne_deceleration_speed = 80,
walking_speed = 160,
in_air_speed = 140,
crawling_speed = 120,
jump_strength = 120,
disable_double_jump = true,
dive_y_vel = 40,
dive_velocity = 130,
twirling_gravity = 70,
fast_twirling_on = true,
peel_out_on = true,
peel_out_slowdown = 0.4,
peel_out_jump_reset_vel = false,
sonic_jump_on = true,
sonic_jump_strength = 75,
sonic_jump_add_forward_vel = 25,
charge_sonic_dash_on = true,
sonic_dash_slowdown_lava = 2.5,
sonic_dash_angle_speed = 100,
drop_dash_on = true,
drop_dash_charge_vel = 95,
drop_dash_gravity = 100,
disable_fall_damage = true,
knockback_resistance = 80,
moveset_description = Classic Sonic v1.0: High-momentum build focused on Peel Out and Drop Dash. Optimized for 128-bit velocity ceiling. No fall damage. Best used with "Special" jump animations for full curl-into-ball effect,
fromInitialTable = false
}
return {
name = 'Classic Knuckles',
gravity = 115,
airborne_deceleration_speed = 60,
walking_speed = 115,
in_air_speed = 130,
grounded_slowing_speed = 120,
jump_strength = 85,
disable_double_jump = true,
dive_y_vel = 10,
dive_velocity = 160,
dive_max_velocity = 130,
glide_dive_on = true,
glide_dive_forward_vel = 55,
glide_dive_angle_speed = 40,
glide_dive_y_vel = -3,
wall_slide_on = true,
wall_slide_gravity = 0.1,
wall_slide_max_gravity = 0.1,
wall_slide_jump_strength = 85,
wall_slide_same_wall = true,
sonic_jump_on = true,
charge_sonic_dash_on = true,
lava_damage_multiplier = 50,
disable_burning = true,
disable_fall_damage = true,
knockback_resistance = 160,
dive_angle_speed = 50,
moveset_description = Classic Knuckles v1.0: Power-type build. Optimized Glide Dive for long-distance horizontal travel with low descent (Y = -3). Features Wall Slide with near-zero gravity (0.1) and Same Wall Jump enabled to simulate climbing mechanics. High weight and knockback resistance.,
fromInitialTable = false
}
return {
name = “Classic Tails”,
swimming_speed = 150,
gravity = 80,
fall_gravity = 85,
airborne_deceleration_speed = 95,
walking_speed = 125,
in_air_speed = 115,
jump_strength = 110,
disable_double_jump = ‘true’,
in_air_jump = 5,
in_air_jump_forward_vel_multiplier = 0.6,
in_air_jump_forward_vel_slowdown = 0.1,
in_air_jump_forward_vel = 15,
yoshi_flutter_on = true,
yoshi_flutter_stength_descending = 25,
yoshi_flutter_stength_ascending = 5,
yoshi_flutter_max_y_vel = 15,
yoshi_flutter_reactivations = 1,
yoshi_flutter_max_time = 45,
sonic_jump_on = true,
charge_sonic_dash_on = ‘true’,
sonic_dash_max_vel = 100,
disable_fall_damage = ‘true’,
knockback_resistance = 80,
moveset_description = Classic Tails v1.0: High-mobility scout build. Features reduced gravity (80\%) and multiple air jumps (5) to simulate flight. Optimized for vertical exploration and water traversal (150\% Swim Speed). Use Special jump animations for the signature tail-spin,
fromInitialTable = false
}
return {
name = 'Classic Sonic',
gravity = 90,
fall_gravity = 110,
airborne_deceleration_speed = 80,
walking_speed = 160,
in_air_speed = 140,
crawling_speed = 120,
jump_strength = 120,
disable_double_jump = true,
dive_y_vel = 40,
dive_velocity = 130,
twirling_gravity = 70,
fast_twirling_on = true,
peel_out_on = true,
peel_out_slowdown = 0.4,
peel_out_jump_reset_vel = false,
sonic_jump_on = true,
sonic_jump_strength = 75,
sonic_jump_add_forward_vel = 25,
charge_sonic_dash_on = true,
sonic_dash_slowdown_lava = 2.5,
sonic_dash_angle_speed = 100,
drop_dash_on = true,
drop_dash_charge_vel = 95,
drop_dash_gravity = 100,
disable_fall_damage = true,
knockback_resistance = 80,
moveset_description = Classic Sonic v1.0: High-momentum build focused on Peel Out and Drop Dash. Optimized for 128-bit velocity ceiling. No fall damage. Best used with "Special" jump animations for full curl-into-ball effect,
fromInitialTable = false
}
return {
name = 'Classic Knuckles',
gravity = 115,
airborne_deceleration_speed = 60,
walking_speed = 115,
in_air_speed = 130,
grounded_slowing_speed = 120,
jump_strength = 85,
disable_double_jump = true,
dive_y_vel = 10,
dive_velocity = 160,
dive_max_velocity = 130,
glide_dive_on = true,
glide_dive_forward_vel = 55,
glide_dive_angle_speed = 40,
glide_dive_y_vel = -3,
wall_slide_on = true,
wall_slide_gravity = 0.1,
wall_slide_max_gravity = 0.1,
wall_slide_jump_strength = 85,
wall_slide_same_wall = true,
sonic_jump_on = true,
charge_sonic_dash_on = true,
lava_damage_multiplier = 50,
disable_burning = true,
disable_fall_damage = true,
knockback_resistance = 160,
dive_angle_speed = 50,
moveset_description = Classic Knuckles v1.0: Power-type build. Optimized Glide Dive for long-distance horizontal travel with low descent (Y = -3). Features Wall Slide with near-zero gravity (0.1) and Same Wall Jump enabled to simulate climbing mechanics. High weight and knockback resistance.,
fromInitialTable = false
}
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