Easy Custom Moveset

Easy Custom Moveset v1.13.1 ( El Chavo Barrel Update )

Are these correct?(BTW when I made a classic Knuckles Moveset the gliding worked but not everything worked. When I made the Blaze Moveset her drop Dash work but no everything did so idk). Maybe its just the description

return {
name = “Classic Tails”,
swimming_speed = 150,
gravity = 80,
fall_gravity = 85,
airborne_deceleration_speed = 95,
walking_speed = 125,
in_air_speed = 115,
jump_strength = 110,
disable_double_jump = ‘true’,
in_air_jump = 5,
in_air_jump_forward_vel_multiplier = 0.6,
in_air_jump_forward_vel_slowdown = 0.1,
in_air_jump_forward_vel = 15,
yoshi_flutter_on = true,
yoshi_flutter_stength_descending = 25,
yoshi_flutter_stength_ascending = 5,
yoshi_flutter_max_y_vel = 15,
yoshi_flutter_reactivations = 1,
yoshi_flutter_max_time = 45,
sonic_jump_on = true,
charge_sonic_dash_on = ‘true’,
sonic_dash_max_vel = 100,
disable_fall_damage = ‘true’,
knockback_resistance = 80,
moveset_description = Classic Tails v1.0: High-mobility scout build. Features reduced gravity (80\%) and multiple air jumps (5) to simulate flight. Optimized for vertical exploration and water traversal (150\% Swim Speed). Use Special jump animations for the signature tail-spin,
fromInitialTable = false
}

return {
name = 'Classic Sonic',
gravity = 90,
fall_gravity = 110,
airborne_deceleration_speed = 80,
walking_speed = 160,
in_air_speed = 140,
crawling_speed = 120,
jump_strength = 120,
disable_double_jump = true,
dive_y_vel = 40,
dive_velocity = 130,
twirling_gravity = 70,
fast_twirling_on = true,
peel_out_on = true,
peel_out_slowdown = 0.4,
peel_out_jump_reset_vel = false,
sonic_jump_on = true,
sonic_jump_strength = 75,
sonic_jump_add_forward_vel = 25,
charge_sonic_dash_on = true,
sonic_dash_slowdown_lava = 2.5,
sonic_dash_angle_speed = 100,
drop_dash_on = true,
drop_dash_charge_vel = 95,
drop_dash_gravity = 100,
disable_fall_damage = true,
knockback_resistance = 80,
moveset_description = Classic Sonic v1.0: High-momentum build focused on Peel Out and Drop Dash. Optimized for 128-bit velocity ceiling. No fall damage. Best used with "Special" jump animations for full curl-into-ball effect,
fromInitialTable = false
}

return {
name = 'Classic Knuckles',
gravity = 115,
airborne_deceleration_speed = 60,
walking_speed = 115,
in_air_speed = 130,
grounded_slowing_speed = 120,
jump_strength = 85,
disable_double_jump = true,
dive_y_vel = 10,
dive_velocity = 160,
dive_max_velocity = 130,
glide_dive_on = true,
glide_dive_forward_vel = 55,
glide_dive_angle_speed = 40,
glide_dive_y_vel = -3,
wall_slide_on = true,
wall_slide_gravity = 0.1,
wall_slide_max_gravity = 0.1,
wall_slide_jump_strength = 85,
wall_slide_same_wall = true,
sonic_jump_on = true,
charge_sonic_dash_on = true,
lava_damage_multiplier = 50,
disable_burning = true,
disable_fall_damage = true,
knockback_resistance = 160,
dive_angle_speed = 50,
moveset_description = Classic Knuckles v1.0: Power-type build. Optimized Glide Dive for long-distance horizontal travel with low descent (Y = -3). Features Wall Slide with near-zero gravity (0.1) and Same Wall Jump enabled to simulate climbing mechanics. High weight and knockback resistance.,
fromInitialTable = false
}
 
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Are these correct?(BTW when I made a classic Knuckles Moveset the gliding worked but not everything worked. When I made the Blaze Moveset her drop Dash work but no everything did so idk). Maybe its just the description

return {
name = “Classic Tails”,
swimming_speed = 150,
gravity = 80,
fall_gravity = 85,
airborne_deceleration_speed = 95,
walking_speed = 125,
in_air_speed = 115,
jump_strength = 110,
disable_double_jump = ‘true’,
in_air_jump = 5,
in_air_jump_forward_vel_multiplier = 0.6,
in_air_jump_forward_vel_slowdown = 0.1,
in_air_jump_forward_vel = 15,
yoshi_flutter_on = true,
yoshi_flutter_stength_descending = 25,
yoshi_flutter_stength_ascending = 5,
yoshi_flutter_max_y_vel = 15,
yoshi_flutter_reactivations = 1,
yoshi_flutter_max_time = 45,
sonic_jump_on = true,
charge_sonic_dash_on = ‘true’,
sonic_dash_max_vel = 100,
disable_fall_damage = ‘true’,
knockback_resistance = 80,
moveset_description = Classic Tails v1.0: High-mobility scout build. Features reduced gravity (80\%) and multiple air jumps (5) to simulate flight. Optimized for vertical exploration and water traversal (150\% Swim Speed). Use Special jump animations for the signature tail-spin,
fromInitialTable = false
}

return {
name = 'Classic Sonic',
gravity = 90,
fall_gravity = 110,
airborne_deceleration_speed = 80,
walking_speed = 160,
in_air_speed = 140,
crawling_speed = 120,
jump_strength = 120,
disable_double_jump = true,
dive_y_vel = 40,
dive_velocity = 130,
twirling_gravity = 70,
fast_twirling_on = true,
peel_out_on = true,
peel_out_slowdown = 0.4,
peel_out_jump_reset_vel = false,
sonic_jump_on = true,
sonic_jump_strength = 75,
sonic_jump_add_forward_vel = 25,
charge_sonic_dash_on = true,
sonic_dash_slowdown_lava = 2.5,
sonic_dash_angle_speed = 100,
drop_dash_on = true,
drop_dash_charge_vel = 95,
drop_dash_gravity = 100,
disable_fall_damage = true,
knockback_resistance = 80,
moveset_description = Classic Sonic v1.0: High-momentum build focused on Peel Out and Drop Dash. Optimized for 128-bit velocity ceiling. No fall damage. Best used with "Special" jump animations for full curl-into-ball effect,
fromInitialTable = false
}

return {
name = 'Classic Knuckles',
gravity = 115,
airborne_deceleration_speed = 60,
walking_speed = 115,
in_air_speed = 130,
grounded_slowing_speed = 120,
jump_strength = 85,
disable_double_jump = true,
dive_y_vel = 10,
dive_velocity = 160,
dive_max_velocity = 130,
glide_dive_on = true,
glide_dive_forward_vel = 55,
glide_dive_angle_speed = 40,
glide_dive_y_vel = -3,
wall_slide_on = true,
wall_slide_gravity = 0.1,
wall_slide_max_gravity = 0.1,
wall_slide_jump_strength = 85,
wall_slide_same_wall = true,
sonic_jump_on = true,
charge_sonic_dash_on = true,
lava_damage_multiplier = 50,
disable_burning = true,
disable_fall_damage = true,
knockback_resistance = 160,
dive_angle_speed = 50,
moveset_description = Classic Knuckles v1.0: Power-type build. Optimized Glide Dive for long-distance horizontal travel with low descent (Y = -3). Features Wall Slide with near-zero gravity (0.1) and Same Wall Jump enabled to simulate climbing mechanics. High weight and knockback resistance.,
fromInitialTable = false
}
If you think the description is causing the error, you can just try without it, you know?
 
It worked I had to change some stuff so it would make sense but Tails & silver looked weird just jumping in the air. So maybe next update u could add Hover/Flying(& Wall Jump/Wall Slide)?
 
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It worked I had to change some stuff so it would make sense but Tails & silver looked weird just jumping in the air. So maybe next update u could add Hover/Flying(& Wall Jump/Wall Slide)?
Next update will have compatibility with fly move from the honey queen mod. There is also the glide dive in the current version.
To be fair, there probably will not look great since tails has his helicopter tail. So maybe dig a little bit in the discord server, there was someone doing tail with moveset that look to be getting great.

There is current Wall Jump/Wall Slide in the mod, but I will improve a little the options
Don't double post! Use that edit button! Post automatically merged:

Can this add a custom attack?
Purely offensive attacks in mario64 in my opinion doenst make much sense. There is not much emphasis in combat on the game.

But if have an idea of an move that combines combat and movement/plataforming it could be interesting
 
Next update will have compatibility with fly move from the honey queen mod. There is also the glide dive in the current version.
To be fair, there probably will not look great since tails has his helicopter tail. So maybe dig a little bit in the discord server, there was someone doing tail with moveset that look to be getting great.

There is current Wall Jump/Wall Slide in the mod, but I will improve a little the options
Don't double post! Use that edit button! Post automatically merged:


Purely offensive attacks in mario64 in my opinion doenst make much sense. There is not much emphasis in combat on the game.

But if have an idea of an move that combines combat and movement/plataforming it could be interesting
Tell me when you have such an idea
 
srGSR updated Easy Custom Moveset with a new update entry:

v1.13 ( El Chavo Barrel Update )

Kind of an community update. Thanks to everyone who contributed, now the community configs are available for all!
Special thanks to Melzinoff and Chaorrin for adding new ways to glide and fly in the air.
From this point on I will try to add more moves that promotes interations between players, such as barrel move with makes so One player can becomes an plataform to other.

Stats Added​

  • Umbrella Glide (thanks to Chaorrin)
  • Honey Queen Fly (thanks to Melzinoff...

Read the rest of this update entry...
 
Is that why the honey queen fly & umbrella gilde weren't working before? BTW the honey queen fly link is the wrong link it goes the the big & small cat link
you probably was using an version without the honey queen fly and umbrella glide.

thanks for point out the wrong link
 
you probably was using an version without the honey queen fly and umbrella glide.

thanks for point out the wrong link
I saw them on the site before the update officially launched i have the latest update now
 
Latest version causes a weird bug with the Geno mod that previous versions didn't where if you try to move while using Geno's rocket punch he moves at super speed. It stopped happening when I disable this mod.
 
Latest version causes a weird bug with the Geno mod that previous versions didn't where if you try to move while using Geno's rocket punch he moves at super speed. It stopped happening when I disable this mod.
Hum, i look into it
 
Can you do a small update about Sonic Jump? It doesn't work with some Abilities like hiney Queen fly & gilde dive
 
It doesn't work I holded down the button & everything without it it does work
 
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