This updates introduces new moves, the super side flip and the long jump triple jump. They are powerful, but trick to pull off, since to execute then first you need to do an long jump with speed.
Also, in this updated compatibility with SaulTube Credits Jumping Animation was added. ( Thank you SaulTube ).
Added stats:
saultube_jump_animation: Apply custom single/double/triple jump animation from Saultube.
saultube_single_jump_animation: Apply custom single jump animation from Saultube.
saultube_double_jump_animation: Apply custom double jump animation from Saultube.
saultube_triple_jump_animation: Apply custom triple jump animation from Saultube.
This update aims to make ground pound feel more dynamic and be an move that does not kill all your momentum.
The changes can be summarized in two parts:
introduce ways to customize the default ground pound ( speed up animation, increase velocity, add shake effects)
add ways to move out from ground pound (dive, waft fart, ground pound jump)
Added the stats:
ground_pound_dive_on: Allows the character to perform a dive after a ground pound.
ground_pound_dive_y_vel: Adds vertical velocity when diving after a ground pound.
ground_pound_dive_forward_vel: Forward velocity added when diving after a ground pound.
ground_pound_jump_on: Allows the character to perform a special jump after a ground pound.
ground_pound_jump_strength: Height of ground pound jump.
ground_pound_forward_vel: Horizontal velocity of ground pound jump .
ground_pound_jump_dive_on: Allows the character to dive while performing a ground pound jump.
waft_fart_on: Allows the character to perform a super fart jump while ground pounding with the Z button. This jump has a limited number of uses per level.
waft_fart_velocity: Horizontal velocity of waft fart jump .
waft_fart_strength: Height of waft fart jump.
waft_fart_per_level: Number of times the character can use the waft fart jump per level.
ground_pound_antecipation_speed_up: Increases the speed of the spinning animation before performing a ground pound.
"small": Increases speed by 20%.
"medium": Increases speed by 25%.
"fast": Increases speed by 80%.
"immediately": Skips animation.
ground_pound_gravity: Gravity effect when ground pounding .
ground_pound_max_y_vel: Increases max Y velocity when ground pounding.
ground_pound_shake: Increases camera shake when ground pounding.
This update introduces multipliers for lava, burn, water, and bad gas damage. This allows for adding drawbacks to characters without completely crippling one of their jumps.
Added the stats:
water_damage_multiplier : How much damage the character takes when holding breath under water
disable_damage: Disable damage.
bad_gas_damage_multiplier: How much damage the character takes from bad gas
snow_water_damage_multiplier: How much damage the character takes when holding breath under snow water
disable_breath_heal: Disable the healing when breathing in water surface.
burning_damage_multiplier: How much damage the character takes when burning
disable_burning: Disable burning from flames
lava_damage_multiplier: How much damage the character takes from lava
This update focus in adding more ways of entering and exiting the twirling state.
Added the stats:
twirling_dive_on: Allows the character to perform a dive while twirling.
triple_jump_twirling_on: The character start twirling after triple jump.
triple_jump_twirling_when: Defines when the character starts twirling after a triple jump.
side_flip_twirling_on: The character start twirling after side flip.
twirling_gravity: Gravity effect when twirling.
twirling_speed: How much faster the character can move horizontally while twirling.
fast_twirling_on: Allows the character to descend faster when twirling by pressing the Z button. (Inspired by steven3004 Character Movesets , please check out, it is really high quality ).
fast_twirling_gravity: Gravity effect when fast twirling
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