This update aims to make ground pound feel more dynamic and be an move that does not kill all your momentum.
The changes can be summarized in two parts:
- introduce ways to customize the default ground pound ( speed up animation, increase velocity, add shake effects)
- add ways to move out from ground pound (dive, waft fart, ground pound jump)
Added the stats:
- ground_pound_dive_on: Allows the character to perform a dive after a ground...
Feature added in this update. If possible, I would really appreciate it if you could add support for easy-custom-movesets to other mods as well.this is really cool! tho, could it be possible to add things like groundpound dive or groundpound superjump?
I will add next update. Can you help me deciding stats for the other character in the Sonic Randos mod? I am not too familiar with sonic adventure gamesCould you add Blaze the Cat and make her similar to modern Sonic? Thank you.
Can you tell me which version of sm64coopDx and 'character select' you used?Can there be like a video explaining this because I honestly can't figure out how to even enable this one. Like everytime I load in the mod it says 'Easy Custom Moveset has script errors' and I feel like I'm just missing something..
hum, I tried with SM64 COOPDX v1.1.1, it was working.My SM64 COOPDX version is v1.1.1., and I downloaded character select since 1/11.
Just as a refresher, I just got to like edit the 'initial-characterstats-table.lua' right? I tried to lput in a code in main.lua but I don't think it works.
There was an comma missing at side_flip_strength. Here the correct code:}, {
-- One of Sonic's slowest but strongest friends!
name = "Big The Cat",
gravity = 115,
back_flip_strength = 120,
side_flip_strength = 120
ground_pound_antecipation_speed_up = 'immediately',
ground_pound_jump_on = true,
ground_pound_forward_vel = 40,
water_damage_multiplier = 50,
swimming_speed = 250,
bad_gas_damage_multiplie = 0,
}}
Am I suppose to order this a certain way or did I do something wrong entirely?
This updates introduces new moves, the super side flip and the long jump triple jump. They are powerful, but trick to pull off, since to execute then first you need to do an long jump with speed.
Also, in this updated compatibility with SaulTube Credits Jumping Animation was added. ( Thnak you SaulTube ).
Added stats:
- saultube_jump_animation: Apply custom...
This update adds the ability to do jumps in the air, allowing for the recreation of the classic double jump. However, it goes beyond that—it's highly customizable. You can define how many air jumps a character can perform and tweak each one individually, including its strength, animation, sound, and forward velocity slowdown.
Moves that alter the timing of hitting the ground while requiring an A pres ( such as Peach’s hover, Luigi’s slow descent, or in air jumps) can make double and triple...
Maybe you should check Character Movesets. It it an really good mod and do exactly what you are asking.Amazing Mod. If it's okay to ask, Is there a way to make it so Mario, Luigi, Toad, Wario, and Waluigi from the base game to be effected?
Glad you like the update.I really like the new update with the knockback reduce option. Though is there a way to reduce knockback in water? The character I play has a lot of settings on for this mod and I think one of them is causing him to get launched all over the place when he takes damage in water (that being Big the Cat btw.) Is there anything that has happened with any ecm character two, or is it just me?
Don't double post! Use that edit button! Post automatically merged:
Also wasn't there an option for Peach Gliding or did it get removed? Or am I just crazy xp
Sinceramente, esses ataques não estão nas minhas prioridades para implementação. Já existe alguns mods que adicionam movimentação do sonic. (Puedes hacer que hagan el homing atack y el spindash
Glad you like the update.
Can you pass me the sm64coopdx version, easy-custom-moveset version and the setting of your character? It will make easier for me to fix the bug. Maybe some new stat I added cause this behavior.
Currently there is no gliding in this mod. Maybe you were using steven3004's Character moveset mod or the peach mod.
Sinceramente, esses ataques não estão nas minhas prioridades para implementação. Já existe alguns mods que adicionam movimentação do sonic. (,) .
Prefendo fazer ele, mas vai demorar um pouco
v1.2.1, and heres the lua code for Big.Glad you like the update.
Can you pass me the sm64coopdx version, easy-custom-moveset version and the setting of your character? It will make easier for me to fix the bug. Maybe some new stat I added cause this behavior.
Currently there is no gliding in this mod. Maybe you were using steven3004's Character moveset mod or the peach mod.
Sinceramente, esses ataques não estão nas minhas prioridades para implementação. Já existe alguns mods que adicionam movimentação do sonic. (,) .
Prefendo fazer ele, mas vai demorar um pouco
Yes, this mod is definitely inspired by Character Movesets and especially Base Character Stats.I see you mention the Character Movesets mod a lot. Do you have any plan or intention to implement more of the concepts from that mod into this one?
In my experience, it used to be that by using the Character Movesets mod and swapping characters via character select, you could have the character 'inherit' the modded abilities of whichever core roster character was selected 'underneath' them (in the pause menu); since one of the more recent updates, characters seem locked to whichever of the characters they used as their template (using the Pikmin Captains as an example, Olimar has Mario's modded kit, Louie has Luigi's, and the President has Wario's).
...likely not intended behavior, but I rather enjoyed mixing and matching the Character Movesets mod abilities with downloaded characters to give them more personality - Bowser, Anton, or Banjo with Wario's moves, for example. It'd be nice to be able to pick and choose elements from the movesets mod and use them with any character, and while a few of those are already here, Waluigi's 'Elegant Jump' and 'Air Swim', Mario's handstand jump, Luigi's scuttle jump, and essentially Wario's entire unique kit aren't. If you could get permission to include them (if permission is needed), I'd love to be able to pick and choose those elements to add to downloaded characters.
It would also be nice to be able to tweak the core roster, if that's not already an option.