Easy Custom Moveset

Easy Custom Moveset v1.9 ( Gladonic Update & Charizard )

srGSR updated Easy Custom Moveset with a new update entry:

v1.6 (Poundest update)

This update aims to make ground pound feel more dynamic and be an move that does not kill all your momentum.
The changes can be summarized in two parts:

  • introduce ways to customize the default ground pound ( speed up animation, increase velocity, add shake effects)
  • add ways to move out from ground pound (dive, waft fart, ground pound jump)

Added the stats:​

  • ground_pound_dive_on: Allows the character to perform a dive after a ground...

Read the rest of this update entry...
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this is really cool! tho, could it be possible to add things like groundpound dive or groundpound superjump?
Feature added in this update. If possible, I would really appreciate it if you could add support for easy-custom-movesets to other mods as well.
Don't double post! Use that edit button! Post automatically merged:

Could you add Blaze the Cat and make her similar to modern Sonic? Thank you.
I will add next update. Can you help me deciding stats for the other character in the Sonic Randos mod? I am not too familiar with sonic adventure games
 
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Can there be like a video explaining this because I honestly can't figure out how to even enable this one. Like everytime I load in the mod it says 'Easy Custom Moveset has script errors' and I feel like I'm just missing something..
 
Can there be like a video explaining this because I honestly can't figure out how to even enable this one. Like everytime I load in the mod it says 'Easy Custom Moveset has script errors' and I feel like I'm just missing something..
Can you tell me which version of sm64coopDx and 'character select' you used?

The installation should be:
  • unzip 'character select' into mod folder
  • unzip 'easy-custom'moveset' into mod folder
 
My SM64 COOPDX version is v1.1.1., and I downloaded character select since 1/11.

Just as a refresher, I just got to like edit the 'initial-characterstats-table.lua' right? I tried to lput in a code in main.lua but I don't think it works.
 
My SM64 COOPDX version is v1.1.1., and I downloaded character select since 1/11.

Just as a refresher, I just got to like edit the 'initial-characterstats-table.lua' right? I tried to lput in a code in main.lua but I don't think it works.
hum, I tried with SM64 COOPDX v1.1.1, it was working.

If you want just to use easy-custom-moveset with the mods in the 'Mods Integrated' section, you will need just to unzip the easy-custom-moveset.zip without any code changes.

If you want to edit the moveset of any character outside the 'Mods Integrated' section then, after unziping, you can do in two ways:
- editing initial-characterstats-table.lua
(Example: see the change of initial-characterstats-table.lua in this commit add stat waft_fart_on · GustavoSasaki/Easy-Custom-Movesets@5092ebb )
or
- editing main.lua of the character mod by adding _G.customMoves.character_add.
Fo example, to add support to the Iono character mod, I added line 61-63 to the Iono main.lua:
 
Okay I'm getting somewhere. I was able to get Silver's custom moveset thing to work. But when I tried to make my own, it said it had script errors. I tried to do one for 'Big the Cat', he's basically a hybrid between Peter Griffin and Mips, though he does already have his own moves built in him like his parasol and belly flop. I put the code underneath 'Talking Red'.

}, {
-- One of Sonic's slowest but strongest friends!
name = "Big The Cat",
gravity = 115,
back_flip_strength = 120,
side_flip_strength = 120
ground_pound_antecipation_speed_up = 'immediately',
ground_pound_jump_on = true,
ground_pound_forward_vel = 40,
water_damage_multiplier = 50,
swimming_speed = 250,
bad_gas_damage_multiplie = 0,
}}

Am I suppose to order this a certain way or did I do something wrong entirely?
 
}, {
-- One of Sonic's slowest but strongest friends!
name = "Big The Cat",
gravity = 115,
back_flip_strength = 120,
side_flip_strength = 120
ground_pound_antecipation_speed_up = 'immediately',
ground_pound_jump_on = true,
ground_pound_forward_vel = 40,
water_damage_multiplier = 50,
swimming_speed = 250,
bad_gas_damage_multiplie = 0,
}}

Am I suppose to order this a certain way or did I do something wrong entirely?
There was an comma missing at side_flip_strength. Here the correct code:

{
-- One of Sonic's slowest but strongest friends!
name = "Big The Cat",
gravity = 115,
back_flip_strength = 120,
side_flip_strength = 120,
ground_pound_antecipation_speed_up = 'immediately',
ground_pound_jump_on = true,
ground_pound_forward_vel = 40,
water_damage_multiplier = 50,
swimming_speed = 250,
bad_gas_damage_multiplie = 0,
}}
 
srGSR updated Easy Custom Moveset with a new update entry:

v1.7 (Super Side Flip update)

This updates introduces new moves, the super side flip and the long jump triple jump. They are powerful, but trick to pull off, since to execute then first you need to do an long jump with speed.
Also, in this updated compatibility with SaulTube Credits Jumping Animation was added. ( Thnak you SaulTube ).

Added stats:​

  • saultube_jump_animation: Apply custom...

Read the rest of this update entry...
 
Amazing Mod. If it's okay to ask, Is there a way to make it so Mario, Luigi, Toad, Wario, and Waluigi from the base game to be effected?
 
srGSR updated Easy Custom Moveset with a new update entry:

v1.8 (Jumpfinity Update)

This update adds the ability to do jumps in the air, allowing for the recreation of the classic double jump. However, it goes beyond that—it's highly customizable. You can define how many air jumps a character can perform and tweak each one individually, including its strength, animation, sound, and forward velocity slowdown.

Moves that alter the timing of hitting the ground while requiring an A pres ( such as Peach’s hover, Luigi’s slow descent, or in air jumps) can make double and triple...

Read the rest of this update entry...
 
I really like the new update with the knockback reduce option. Though is there a way to reduce knockback in water? The character I play has a lot of settings on for this mod and I think one of them is causing him to get launched all over the place when he takes damage in water (that being Big the Cat btw.) Is there anything that has happened with any ecm character two, or is it just me?
Don't double post! Use that edit button! Post automatically merged:

Also wasn't there an option for Peach Gliding or did it get removed? Or am I just crazy xp
 
I really like the new update with the knockback reduce option. Though is there a way to reduce knockback in water? The character I play has a lot of settings on for this mod and I think one of them is causing him to get launched all over the place when he takes damage in water (that being Big the Cat btw.) Is there anything that has happened with any ecm character two, or is it just me?
Don't double post! Use that edit button! Post automatically merged:

Also wasn't there an option for Peach Gliding or did it get removed? Or am I just crazy xp
Glad you like the update.
Can you pass me the sm64coopdx version, easy-custom-moveset version and the setting of your character? It will make easier for me to fix the bug. Maybe some new stat I added cause this behavior.

Currently there is no gliding in this mod. Maybe you were using steven3004's Character moveset mod or the peach mod.
Puedes hacer que hagan el homing atack y el spindash
Sinceramente, esses ataques não estão nas minhas prioridades para implementação. Já existe alguns mods que adicionam movimentação do sonic. (
,
) .

Prefendo fazer ele, mas vai demorar um pouco
 
Glad you like the update.
Can you pass me the sm64coopdx version, easy-custom-moveset version and the setting of your character? It will make easier for me to fix the bug. Maybe some new stat I added cause this behavior.

Currently there is no gliding in this mod. Maybe you were using steven3004's Character moveset mod or the peach mod.

Sinceramente, esses ataques não estão nas minhas prioridades para implementação. Já existe alguns mods que adicionam movimentação do sonic. (
,
) .

Prefendo fazer ele, mas vai demorar um pouco

Mil gracias mi pana
 
Glad you like the update.
Can you pass me the sm64coopdx version, easy-custom-moveset version and the setting of your character? It will make easier for me to fix the bug. Maybe some new stat I added cause this behavior.

Currently there is no gliding in this mod. Maybe you were using steven3004's Character moveset mod or the peach mod.

Sinceramente, esses ataques não estão nas minhas prioridades para implementação. Já existe alguns mods que adicionam movimentação do sonic. (
,
) .

Prefendo fazer ele, mas vai demorar um pouco
v1.2.1, and heres the lua code for Big.
}, {
-- One of Sonic's slower but strongest friends! He has aditional moves too, like slowly gliding with his umbrella, and using his belly flop to safely land, but can also be used to break out of grabs!
name = "Big The Cat",
gravity = 120,
walking_speed = 90,
hold_walking_speed = 110,
long_jump_strength = 135,
kick_jump_strength = 75,
ground_pound_antecipation_speed_up = 'immediately',
ground_pound_jump_on = true,
ground_pound_strength = 140,
ground_pound_forward_vel = 65,
ground_pound_jump_dive_on = true,
ground_pound_jump_strength = 100,
ground_pound_shake = 150,
ground_pound_jump_forward_vel = 80,
water_damage_multiplier = 50,
swimming_speed = 160,
bad_gas_damage_multiplie = 0,
burning_damage_multiplier = 75,
lava_damage_multiplier = 75,
snow_water_damage_multiplier = 75,
knock_back_resistance = 80,
twirling_speed = 100,
}, {

There's a lot, there was even more. Some are fixes like twirling speed and kick jump. There is also a bug where I use the ground pound jump, like if I use it when I go above quickstand, I immediately go into it and sink to my death. shrug :J
 
I see you mention the Character Movesets mod a lot. Do you have any plan or intention to implement more of the concepts from that mod into this one?

In my experience, it used to be that by using the Character Movesets mod and swapping characters via character select, you could have the character 'inherit' the modded abilities of whichever core roster character was selected 'underneath' them (in the pause menu); since one of the more recent updates, characters seem locked to whichever of the characters they used as their template (using the Pikmin Captains as an example, Olimar has Mario's modded kit, Louie has Luigi's, and the President has Wario's).

...likely not intended behavior, but I rather enjoyed mixing and matching the Character Movesets mod abilities with downloaded characters to give them more personality - Bowser, Anton, or Banjo with Wario's moves, for example. It'd be nice to be able to pick and choose elements from the movesets mod and use them with any character, and while a few of those are already here, Waluigi's 'Elegant Jump' and 'Air Swim', Mario's handstand jump, Luigi's scuttle jump, and essentially Wario's entire unique kit aren't. If you could get permission to include them (if permission is needed), I'd love to be able to pick and choose those elements to add to downloaded characters.

It would also be nice to be able to tweak the core roster, if that's not already an option.
 
I see you mention the Character Movesets mod a lot. Do you have any plan or intention to implement more of the concepts from that mod into this one?

In my experience, it used to be that by using the Character Movesets mod and swapping characters via character select, you could have the character 'inherit' the modded abilities of whichever core roster character was selected 'underneath' them (in the pause menu); since one of the more recent updates, characters seem locked to whichever of the characters they used as their template (using the Pikmin Captains as an example, Olimar has Mario's modded kit, Louie has Luigi's, and the President has Wario's).

...likely not intended behavior, but I rather enjoyed mixing and matching the Character Movesets mod abilities with downloaded characters to give them more personality - Bowser, Anton, or Banjo with Wario's moves, for example. It'd be nice to be able to pick and choose elements from the movesets mod and use them with any character, and while a few of those are already here, Waluigi's 'Elegant Jump' and 'Air Swim', Mario's handstand jump, Luigi's scuttle jump, and essentially Wario's entire unique kit aren't. If you could get permission to include them (if permission is needed), I'd love to be able to pick and choose those elements to add to downloaded characters.

It would also be nice to be able to tweak the core roster, if that's not already an option.
Yes, this mod is definitely inspired by Character Movesets and especially Base Character Stats.
Getting permission to use Character Movesets' code sounds like a great idea. I’ll try it latter. If that doesn’t work out, I’ll rewrite most of the moves myself.

For the next update, I’ll be adding support for tweaking the core roster.
I also really like the idea of inheriting movesets, so I’ll implement a system where, for example, adding Toad’s moves to Olimar would just require a simple entry like { name = 'Olimar', inherit_from = 'Toad' }.
 
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