next update I will add support to changing default mario/luigi/wario/toad/waluigi movesetWhat if I want the moveset to apply to regular mario?
The Charizard mod looks pretty cool, so this update is focus on it. First I added the glide dive, an dive with constant forward and Y velocity, giving more control to the player. Also I added damage multiplier to piranha plant and water enemies, making possible to replicate pokemon super effective system for fire types.
Besides that, this update has a couple of bug fixes and the addition of some random stats for features of...
An smaller update mainly focus on adding some flavor to Joker Mario (such as increasing bat damage and adding the ability to kill toads/pink bomb on). Also yoshi flutter was implemented.
Changes:
- you can now edit default Mario, Luigi, Toad, Wario, Waluigi moveset. (This was an really request feature)
- the character can interact with pole while in some custom moves, such as ground pound jump (suggested by CyberAce6)
Stats added:
...
Next update I really want to add an wario dash to sm64. It will work like pseudoregalia wall kick, so you will be able to gain height by dashing into the wall. If you know any other cool wario move, please tell me.I hope in the next update it adds an moveset for the Wario Land 4x64 mod where it's the Wario Land 4 moveset, I hope the next update also allows Hulk to destroy any enemy easily just like with the Pirahna Plant.
For this point on, I will slowdown the updates to 1 every 2/3 weeks. Making every week was not sustainable and frankly exhausting.This is the sonic update,It has sonic charge dash, drop dash, peel out and sonic jump.
I am going be honest, I was not expecting to make an sonic theme update this soon. But Doggednamed1, Atrael2 and Dark Starly very graciously give me the code for the moves.
Moves Added:
- Sonic Dash...
name = 'Sephiroth',
glide_dive_on = true,
glide_dive_render_with_wing_cap = true,
glide_dive_y_vel = 10,
glide_dive_forward_vel = 70,
glide_dive_angle_speed = 5,
glide_dive_slowdown = 0.35,
glide_dive_min_forward_speed = 50,
kill_toad = true,
kill_pink_bomb_on = true,
moveset_description = "Air dive rises upward, and can harm NPCs."
name = "Kasane Teto",
long_jump_max_velocity = -150,
long_jump_velocity_multiplier = 47,
long_jump_strength = -125,
moveset_description = "Long jump replaced with back dash, which can BLJ."
so i think its only for me but when i use some sonic mods it just makes some characters in the mod faster and for other it dodent even work, like Violet's Sonic ModsrGSR updated Easy Custom Moveset with a new update entry:
v1.11 ( Metallic Madness Update )
For this point on, I will slowdown the updates to 1 every 2/3 weeks. Making every week was not sustainable and frankly exhausting.
Plan for next update:
- wario dash
- compatibility with umbrella move of big the cat mod
- integrate correctly with character select moveset API
- add moveset description to every character
- add an inherit stat
- many, many bug fixes
- cleaning code
The Peelout, Sonic Dash and Drop Dash Dosent work for me even though im player 1 and nobody wants to join my server even though it's called "Super Shenanigoons 64 Deluxe"The Peelout, Sonic Dash, and Drop Dash only work for player 1 (the host) every other player creates errors in the console when selecting a character that can use one of those abilities.
I think it's the main mod. Because I've had this happen on all characters who had edited movesets.Whenever I use a cs charecter that uses this mod, they wont move in midair. Which mean king bombomb can keep throwing me without me able to get up. Is this a bug or is this on the creator of the cs charecter?
}, {
-- gonna go fast ( fast character with fast long )
name = "Classic Sonic",
walking_speed = 252,
in_air_speed = 222,
long_jump_velocity_multiplier = 200,
long_jump_max_velocity = 130,
airborne_deceleration_speed = 50,
jump_strength = 95,
peel_out_jump_on = true,
peel_out_jump_reset_vel = false
sonic_charge_dash_on = true
sonic_jump_on = false
sonic_jump_strength = 60
sonic_jump_add_forward_vel = 15
}, {
-- gonna go fast ( fast character with fast long )
name = "Modern Sonic",
walking_speed = 252,
in_air_speed = 222,
long_jump_velocity_multiplier = 200,
long_jump_max_velocity = 130,
airborne_deceleration_speed = 50,
jump_strength = 95,
peel_out_jump_on = true,
peel_out_jump_reset_vel = false
sonic_charge_dash_on = true
sonic_jump_on = false
sonic_jump_strength = 60
sonic_jump_add_forward_vel = 15
}, {
name = "Shadow the Hedgehog",
walking_speed = 160,
in_air_speed = 125,
grounded_slowing_speed = 300,
long_jump_velocity_multiplier = 200,
long_jump_max_velocity = 130,
jump_strength = 95,
explode_on_death = true,
kill_toad = true,
sonic_charge_dash_on = true
sonic_jump_on = false
sonic_jump_strength = 60
sonic_jump_add_forward_vel = 15
}, {
-- character with fast air speed
name = "Classic Tails",
walking_speed = 252,
in_air_speed = 222,
long_jump_velocity_multiplier = 200,
long_jump_max_velocity = 130,
airborne_deceleration_speed = 50,
jump_strength = 95,
fall_gravity = 80,
peel_out_jump_on = true,
peel_out_jump_reset_vel = false
sonic_charge_dash_on = true
sonic_jump_on = false
sonic_jump_strength = 60
sonic_jump_add_forward_vel = 15
}, {
-- character with fast air speed
name = "Modern Tails",
walking_speed = 252,
in_air_speed = 222,
long_jump_velocity_multiplier = 200,
long_jump_max_velocity = 130,
airborne_deceleration_speed = 50,
jump_strength = 95,
fall_gravity = 80,
peel_out_jump_on = true,
peel_out_jump_reset_vel = false
sonic_charge_dash_on = true
sonic_jump_on = false
sonic_jump_strength = 60
sonic_jump_add_forward_vel = 15
}, {
-- character with fast air speed and higher back/side flip
name = "Classic Knuckles",
walking_speed = 115,
in_air_speed = 130,
gravity = 95,
fall_gravity = 105,
back_flip_strength = 115,
side_flip_strength = 115,
glide_dive_on = true,
glide_dive_y_vel = -7,
glide_dive_forward_vel = 60,
glide_dive_max_time = 45,
peel_out_jump_on = true,
peel_out_jump_reset_vel = false
sonic_charge_dash_on = true
sonic_jump_on = false
sonic_jump_strength = 60
sonic_jump_add_forward_vel = 15
}, {
-- character with fast air speed and higher back/side flip
name = "Modern Knuckles",
walking_speed = 115,
in_air_speed = 130,
gravity = 95,
fall_gravity = 105,
back_flip_strength = 115,
side_flip_strength = 115,
glide_dive_on = true,
glide_dive_y_vel = -7,
glide_dive_forward_vel = 60,
glide_dive_max_time = 5,
peel_out_jump_on = true,
peel_out_jump_reset_vel = false
sonic_charge_dash_on = true
sonic_jump_on = false
sonic_jump_strength = 60
sonic_jump_add_forward_vel = 15
}, {
-- fast character with bigger single/double/triple jump
name = "Silver the Hedgehog",
walking_speed = 115,
hold_walking_speed = 90,
in_air_speed = 115,
single_jump_strength = 105,
double_jump_strength = 110,
triple_jump_strength = 115
sonic_charge_dash_on = true
sonic_jump_on = false
sonic_jump_strength = 60
sonic_jump_add_forward_vel = 15
}, {
-- character with fast
name = "Rewrite Sonic",
walking_speed = 252,
in_air_speed = 222,
long_jump_velocity_multiplier = 200,
long_jump_max_velocity = 130,
airborne_deceleration_speed = 50,
jump_strength = 95,
fall_gravity = 80,
peel_out_jump_on = true,
peel_out_jump_reset_vel = false
sonic_charge_dash_on = true
sonic_jump_on = false
sonic_jump_strength = 60
sonic_jump_add_forward_vel = 15
}, {
So, what I would do is. Take all those out of the file. And add them one at a time. When the error happens again, that character's code has some sort of error in it.I tried to add a couple moves to the sonic cast but my game slows down to a crawl when ever I try to play the game I also tried to give a character (rewrite) a couple moves but it didn't work so I came here to see if someone can help me with this problem
Code:}, { -- gonna go fast ( fast character with fast long ) name = "Classic Sonic", walking_speed = 252, in_air_speed = 222, long_jump_velocity_multiplier = 200, long_jump_max_velocity = 130, airborne_deceleration_speed = 50, jump_strength = 95, peel_out_jump_on = true, peel_out_jump_reset_vel = false sonic_charge_dash_on = true sonic_jump_on = false sonic_jump_strength = 60 sonic_jump_add_forward_vel = 15 }, { -- gonna go fast ( fast character with fast long ) name = "Modern Sonic", walking_speed = 252, in_air_speed = 222, long_jump_velocity_multiplier = 200, long_jump_max_velocity = 130, airborne_deceleration_speed = 50, jump_strength = 95, peel_out_jump_on = true, peel_out_jump_reset_vel = false sonic_charge_dash_on = true sonic_jump_on = false sonic_jump_strength = 60 sonic_jump_add_forward_vel = 15 }, { name = "Shadow the Hedgehog", walking_speed = 160, in_air_speed = 125, grounded_slowing_speed = 300, long_jump_velocity_multiplier = 200, long_jump_max_velocity = 130, jump_strength = 95, explode_on_death = true, kill_toad = true, sonic_charge_dash_on = true sonic_jump_on = false sonic_jump_strength = 60 sonic_jump_add_forward_vel = 15 }, { -- character with fast air speed name = "Classic Tails", walking_speed = 252, in_air_speed = 222, long_jump_velocity_multiplier = 200, long_jump_max_velocity = 130, airborne_deceleration_speed = 50, jump_strength = 95, fall_gravity = 80, peel_out_jump_on = true, peel_out_jump_reset_vel = false sonic_charge_dash_on = true sonic_jump_on = false sonic_jump_strength = 60 sonic_jump_add_forward_vel = 15 }, { -- character with fast air speed name = "Modern Tails", walking_speed = 252, in_air_speed = 222, long_jump_velocity_multiplier = 200, long_jump_max_velocity = 130, airborne_deceleration_speed = 50, jump_strength = 95, fall_gravity = 80, peel_out_jump_on = true, peel_out_jump_reset_vel = false sonic_charge_dash_on = true sonic_jump_on = false sonic_jump_strength = 60 sonic_jump_add_forward_vel = 15 }, { -- character with fast air speed and higher back/side flip name = "Classic Knuckles", walking_speed = 115, in_air_speed = 130, gravity = 95, fall_gravity = 105, back_flip_strength = 115, side_flip_strength = 115, glide_dive_on = true, glide_dive_y_vel = -7, glide_dive_forward_vel = 60, glide_dive_max_time = 45, peel_out_jump_on = true, peel_out_jump_reset_vel = false sonic_charge_dash_on = true sonic_jump_on = false sonic_jump_strength = 60 sonic_jump_add_forward_vel = 15 }, { -- character with fast air speed and higher back/side flip name = "Modern Knuckles", walking_speed = 115, in_air_speed = 130, gravity = 95, fall_gravity = 105, back_flip_strength = 115, side_flip_strength = 115, glide_dive_on = true, glide_dive_y_vel = -7, glide_dive_forward_vel = 60, glide_dive_max_time = 5, peel_out_jump_on = true, peel_out_jump_reset_vel = false sonic_charge_dash_on = true sonic_jump_on = false sonic_jump_strength = 60 sonic_jump_add_forward_vel = 15 }, { -- fast character with bigger single/double/triple jump name = "Silver the Hedgehog", walking_speed = 115, hold_walking_speed = 90, in_air_speed = 115, single_jump_strength = 105, double_jump_strength = 110, triple_jump_strength = 115 sonic_charge_dash_on = true sonic_jump_on = false sonic_jump_strength = 60 sonic_jump_add_forward_vel = 15 }, { -- character with fast name = "Rewrite Sonic", walking_speed = 252, in_air_speed = 222, long_jump_velocity_multiplier = 200, long_jump_max_velocity = 130, airborne_deceleration_speed = 50, jump_strength = 95, fall_gravity = 80, peel_out_jump_on = true, peel_out_jump_reset_vel = false sonic_charge_dash_on = true sonic_jump_on = false sonic_jump_strength = 60 sonic_jump_add_forward_vel = 15 }, {