ECM was supposed to make it easy for anyone to add movesets to any character. But letās be honest, having to edit a Lua file was really confusing and prone to errors. With this update, you can now simply fill out the forms on Easy Custom Moveset - SM64 Coop Config Generatorand your moveset is created! It has an randomized button and a (not great) Spanish and Portuguese translations.
Also this updates fixed a lot of...
I am going be honest, I dont know how to help you. I tested the mod earlier and it was working.There's a problem where the updated version of the mod won't show up in my mods for coop dx. I tried removing the actual folder and while it DID show up, it won't work properly. Is there a way to fix this myself?
the last version (1.12.2) works with vanilla characters. If you are using 1.12.1 there is a bug, making it not work with then.I have 2 questions, does this work with vanilla characters, and is it supposed to be txt files instead of lua?
I JUST got it working but I have another question about giving Movesets to default characters...how did you manage to do it with toad?I am going be honest, I dont know how to help you. I tested the mod earlier and it was working.
To install this mod is the same as any other one, just unzip into mod folder. It should create an Easy-Custom-moveset folder
An update lets you do it with vanilla charactersI JUST got it working but I have another question about giving Movesets to default characters...how did you manage to do it with toad?
Oh, hello CyberAce, How are you?I'm really glad this project is back. I've always loved messing around with the new moves and such. Is suggestions allowed? If so, maybe a bounce ability could work? Like from SA2 or Heroes? Bouncing around higher and higher or even creating shockwaves and such.
Oh, hello CyberAce, How are you?
Can you send me an video of the moves ?
I didnt play this games
No. The moveset_description is using " which messes up the config, try without itIs this text right?
return {
name = 'Classic Tails',
swimming_speed = 150,
gravity = 80,
fall_gravity = 85,
airborne_deceleration_speed = 95,
walking_speed = 125,
in_air_speed = 115,
jump_strength = 110,
triple_jump_strength = 130,
disable_double_jump = true,
in_air_jump = 5,
in_air_jump_forward_vel_multiplier = 0.6,
in_air_jump_forward_vel_slowdown = 0.1,
in_air_jump_forward_vel = 15,
yoshi_flutter_on = true,
yoshi_flutter_stength_descending = 25,
yoshi_flutter_stength_ascending = 5,
yoshi_flutter_max_y_vel = 15,
yoshi_flutter_reactivations = 1,
yoshi_flutter_max_time = 45,
sonic_jump_on = true,
charge_sonic_dash_on = true,
sonic_dash_max_vel = 100,
knockback_resistance = 80,
saultube_jump_animation = true,
special_triple_jump_on = true,
single_jump_animation = "special",
triple_jump_animation = "special_v2",
moveset_description = "Classic Tails v1.0: High-mobility scout build. Features reduced gravity (80\%) and multiple air jumps (5) to simulate flight. Optimized for vertical exploration and water traversal (150\% Swim Speed). Use "Special" jump animations for the signature tail-spin.",
fromInitialTable = false
}
.luaOk just did it but random question: is it supposed to be like .lua.txt or just .lua or .txt?