It would be cool if you could make a varient of the mod where its just the moveset, (no sfxed either) that way ppl could just add it to other skins and stuff, so you wouldnt have to make repeated characters like shadow or modern sonic, again just a suggestionFrom: steven3004
This is a mod that adds Sonic as a playable character in sm64ex-coop.
To access the character, type /sonic on in chat, then switch to Mario.
Sonic is of course faster than the vanilla cast, but he also brings some new tricks to the table.
- Momentum tweaks: When running or landing Sonic doesn't lose any speed that he has gained. If you let go of the analog stick he'll decelerate instead of stopping immediately.
- Air control: While airborne, during some moves, he can turn around in the air and change directions.
- No swimming. He instead has a limited version of his ground moveset.
- Fall damage is delayed a bit for Sonic.
- B button (ground):
- Spindash: Hold the B button to charge the spindash, and let go to dash off rollin'. Ya can also spam it and gain some speed, but it's capped.
- Sonic Eagle: Hold A and press B and he'll do the Sonic Eagle from Sonic Battle, which is basically a reskinned Jump Kick here.
- B button (air):
- Sonic Eagle: Basically the same move, but ya have to let go of the analog stick t' do it.
- Dropdash: Hold B in the air with the analog stick and you'll start a dropdash. If ya hold it until you hit the ground, you'll get more speed and start rollin'. If ya release it in the air, you'll instead perform an airdash. If ya hold it until ya hit a wall, you'll climb upwards. The faster you are, the higher you'll jump up.
- Bound Jump: Sonic's replacement fer the ground pound. Press Z and you'll bounce on the ground, break stuff, and be immune t' fall damage. Though keep in mind that you'll have less air control.
- Grabbing: Just spindash or roll into an object.
In addition, here's the intended color code fer this model:
- Shirt/Cap (Shoes): d91101
- Overalls (Quills): 4084d9
- Skin: fdc976
- Gloves: ffffff
Credits:
- Coding, Modelling and Animating: steven.
- Ball model: king the memer
- Sound Effects: SEGA - Sonic Team
- Sonic VA and Animation Helper: AngelicMiracles
- Custom voice system: SMS Alfredo
- Coolest playtesters: Asra, Matheus Lopes, Great Kingdom Official, DemnyxOnyxfur, Zerks
- Song used in the trailer.
Assumin' yer usin' the standalone mode, switch from Mario to Toad.How do I activate Amy?
I put /sonic on in the chat and Mario comes out as Sonic but when I change to Toad he's not there as Amy RoseAssumin' yer usin' the standalone mode, switch from Mario to Toad.
This isn't really new. It might as well be other mods causin' this.Sonic's ground pound: bound jump increases speed insanely fast for me horizontally. Half a second after using it while pushing a direction and I'll fly to the edge of the stage when using it. Maybe it's glitching with another mod but I'm unsure. If this is intended though, I do not enjoy it lol
mario:sonic
luigi:tails
toad:amy
wario:knuckles
waluigi:eggman that there i think
Use the character select modWould it be possible to play with the mario model and also the sonic model? Like, imagine I'm playing with a friend and he uses Sonic, I wanna use mario but that would make a 2nd sonic right? Can anyone explain to me if this is possible? (I'm new to sm64coop btw)
Why does Sonic struggle to grab a pole to climb?From: steven3004
This is a mod that adds Sonic as a playable character in sm64ex-coop.
To access the character, type /sonic on in chat, then switch to Mario.
Sonic is of course faster than the vanilla cast, but he also brings some new tricks to the table.
- Momentum tweaks: When running or landing Sonic doesn't lose any speed that he has gained. If you let go of the analog stick he'll decelerate instead of stopping immediately.
- Air control: While airborne, during some moves, he can turn around in the air and change directions.
- No swimming. He instead has a limited version of his ground moveset.
- Fall damage is delayed a bit for Sonic.
- B button (ground):
- Spindash: Hold the B button to charge the spindash, and let go to dash off rollin'. Ya can also spam it and gain some speed, but it's capped.
- Sonic Eagle: Hold A and press B and he'll do the Sonic Eagle from Sonic Battle, which is basically a reskinned Jump Kick here.
- B button (air):
- Sonic Eagle: Basically the same move, but ya have to let go of the analog stick t' do it.
- Dropdash: Hold B in the air with the analog stick and you'll start a dropdash. If ya hold it until you hit the ground, you'll get more speed and start rollin'. If ya release it in the air, you'll instead perform an airdash. If ya hold it until ya hit a wall, you'll climb upwards. The faster you are, the higher you'll jump up.
- Bound Jump: Sonic's replacement fer the ground pound. Press Z and you'll bounce on the ground, break stuff, and be immune t' fall damage. Though keep in mind that you'll have less air control.
- Grabbing: Just spindash or roll into an object.
In addition, here's the intended color code fer this model:
- Shirt/Cap (Shoes): d91101
- Overalls (Quills): 4084d9
- Skin: fdc976
- Gloves: ffffff
Credits:
- Coding, Modelling and Animating: steven.
- Ball model: king the memer
- Sound Effects: SEGA - Sonic Team
- Sonic VA and Animation Helper: AngelicMiracles
- Custom voice system: SMS Alfredo
- Coolest playtesters: Asra, Matheus Lopes, Great Kingdom Official, DemnyxOnyxfur, Zerks
- Song used in the trailer.
Beats me. He climbs normally fer me.Why does Sonic struggle to grab a pole to climb?
Whaaa...?Beats me. He climbs normally fer me.
Do ya have MegaMan X on?Whaaa...?
Yeah he doesn't grab the pole by jumping normally so I have to ether side flip or back flip to grab it.
But ether way AMAZING jump on the mod!
I can't wait to see what other mods you cook with in the future.
Yep, that's the issue lmao.Actually...
Yes I do.
Alright I'll test it thanks for the help you the man!Yep, that's the issue lmao.
Somehow.
It's really weird.