Hate to break it to ya, but he ain't gonna come to the mod fer a long time, due to the current focus of the mod.i wanna play as Shadow
Hate to break it to ya, but he ain't gonna come to the mod fer a long time, due to the current focus of the mod.i wanna play as Shadow
As Waluige and I like Wario to be Knucklesi wanna play as Shadow
Hey steven, why don't you make another way to activate the windmill kick, it would be activate when pressing B during the ground poundsteven3004 updated Sonic Character: Rebooted with a new update entry:
Quick fixes and additions.
Read the rest of this update entry...
Just a Suggestion Stevensteven3004 updated Sonic Character: Rebooted with a new update entry:
Character Select compatibility update
Read the rest of this update entry...
cool mod... anyway super peelout when?????From: steven3004
This is a mod that adds Sonic as a playable character in sm64ex-coop.
To access the character, type /sonic on in chat, then switch to Mario.
Sonic is of course faster than the vanilla cast, but he also brings some new tricks to the table.
- Momentum tweaks: When running or landing Sonic doesn't lose any speed that he has gained. If you let go of the analog stick he'll decelerate instead of stopping immediately.
- Air control: While airborne, during some moves, he can turn around in the air and change directions.
- No swimming. He instead has a limited version of his ground moveset.
- Fall damage is delayed a bit for Sonic.
- B button (ground):
- Spindash: Hold the B button to charge the spindash, and let go to dash off rollin'. Ya can also spam it and gain some speed, but it's capped.
- Sonic Eagle: Hold A and press B and he'll do the Sonic Eagle from Sonic Battle, which is basically a reskinned Jump Kick here.
- B button (air):
- Sonic Eagle: Basically the same move, but ya have to let go of the analog stick t' do it.
- Dropdash: Hold B in the air with the analog stick and you'll start a dropdash. If ya hold it until you hit the ground, you'll get more speed and start rollin'. If ya release it in the air, you'll instead perform an airdash. If ya hold it until ya hit a wall, you'll climb upwards. The faster you are, the higher you'll jump up.
- Bound Jump: Sonic's replacement fer the ground pound. Press Z and you'll bounce on the ground, break stuff, and be immune t' fall damage. Though keep in mind that you'll have less air control.
- Grabbing: Just spindash or roll into an object.
In addition, here's the intended color code fer this model:
- Shirt/Cap (Shoes): d91101
- Overalls (Quills): 4084d9
- Skin: fdc976
- Gloves: ffffff
Credits:
- Coding, Modelling and Animating: steven.
- Ball model: king the memer
- Sound Effects: SEGA - Sonic Team
- Sonic VA and Animation Helper: AngelicMiracles
- Custom voice system: SMS Alfredo
- Coolest playtesters: Asra, Matheus Lopes, Great Kingdom Official, DemnyxOnyxfur, Zerks
- Song used in the trailer.
So it looks like it only works on its own with the whole /sonic thing, I have no clue why it doesn't work with character select when I play solo.Is there a reason why the moveset specifically doesn't work when I host a server? I had the mod installed and it was working just fine when my friend was hosting but I went to play solo with it and now he acts and sounds like Mario. What do I do?
I second this, i want tails as a playable character too lolthe mod is gorgeous, the character models are as good as the movesets, i can say this is my favourite mod. just a suggestion, add homing attack for sonic after pressing jump button 2 times (it targets the nearest character/enemy) + add tails as a playable character too, this is my idea:
- the character will be as fast as sonic and amy, and the animation will be the character using his tails to going faster
- as an attack, the character will use his tails
- the character will have the ability to fly by pressing jump 2 times. while in mid fly, the character can go up and down keeping pressed jump or crouch. the flying will only last 25 seconds before slowly going down
The homing attack won't be fer Sonic lmao.the mod is gorgeous, the character models are as good as the movesets, i can say this is my favourite mod. just a suggestion, add homing attack for sonic after pressing jump button 2 times (it targets the nearest character/enemy) + add tails as a playable character too, this is my idea:
- the character will be as fast as sonic and amy, and the animation will be the character using his tails to going faster
- as an attack, the character will use his tails
- the character will have the ability to fly by pressing jump 2 times. while in mid fly, the character can go up and down keeping pressed jump or crouch. the flying will only last 25 seconds before slowly going down
Shadow is NOT gonna be in the mod fer a very long time.i wanna play as Shadow
Dawg, I'd find a way, but that's not it. Like what's the point of two ground pounds.This is overall a fantastic mod.
One thing that bothers me is that it's hard to do certain platforming segments with Sonic because there's no way to stop all of Sonic's velocity when he goes too fast. Adding a move like the stomp would solve this issue since Sonic would lose all his velocity while quickly slamming down toward the platform he wants to walk on.
Another thing I've noticed is that if both the Sonic and Mega Man X mods are enabled, Sonic is unable to grab onto trees, poles, etc. unless he does a backflip, sideflip, or other default animation that both Mario and Sonic have. Amy doesn't have this issue.