Sonic Character: Rebooted

Sonic Character: Rebooted v1.2.4.1

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SOUND_SONIC_JUMP = carregamento_de_amostra_de_áudio("SA1-Jump.mp3")
SOUND_SONIC_SPIN = carregamento_de_amostra_de_áudio("SA1-Spin.mp3")
SOUND_SONIC_DASH = carregamento_de_amostra_de_áudio("SA1-Dash.mp3")
SOUND_SONIC_RING = carregamento_de_amostra_de_áudio("SA1-Ring.mp3")
SOUND_AMY_PIKO = audio_sample_load("Piko.mp3")
These functions are not working in the mod
Why are they in Spanish? They ain't supposed t' be in Spanish.
 
SOUND_SONIC_JUMP = audio_sample_load("SA1-Jump.mp3")
SOUND_SONIC_SPIN = audio_sample_load("SA1-Spin.mp3")
SOUND_SONIC_DASH = audio_sample_load("SA1-Dash.mp3")
SOUND_SONIC_RING = audio_sample_load("SA1-Ring.mp3")
SOUND_AMY_PIKO = audio_sample_load("Piko.mp3")
 
SOUND_SONIC_JUMP = audio_sample_load("SA1-Jump.mp3")
SOUND_SONIC_SPIN = audio_sample_load("SA1-Spin.mp3")
SOUND_SONIC_DASH = audio_sample_load("SA1-Dash.mp3")
SOUND_SONIC_RING = audio_sample_load("SA1-Ring.mp3")
SOUND_AMY_PIKO = audio_sample_load("Piko.mp3")
What version of CoopDX are ya playin'?
 
Since you seem to be active, I wanted to know a couple of things:
1. Where do you get the voice clips? Are they from some existing game or are they legit people you know? If so, is there already a set voice cast for future characters? (if not I would gladly give you my services for any voice acting you may need)
2. I assume tails and knuckles will MOST LIKELY be characters in the foreseeable future, but if they are we still have an extra character to replace (since Sonic, Amy, Tails and Knuckles are only 4 and not 5). Will there be a character to replace them?
3. How is your day? :)
thank you!!!
 
Since you seem to be active, I wanted to know a couple of things:
1. Where do you get the voice clips? Are they from some existing game or are they legit people you know? If so, is there already a set voice cast for future characters? (if not I would gladly give you my services for any voice acting you may need)
2. I assume tails and knuckles will MOST LIKELY be characters in the foreseeable future, but if they are we still have an extra character to replace (since Sonic, Amy, Tails and Knuckles are only 4 and not 5). Will there be a character to replace them?
3. How is your day? :)
thank you!!!
1. Ya should read the credits. And there are already people fillin' in the spots fer the future characters, though I appreciate the offer.
2. I dunno.
3. It's okay. It could be better.
 
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come to think of it Sonic Should lose his shoes when it gets stolen, or blown off cause that is the only piece of clothing Sonic has besides his gloves of course, but is it even possibly to animate Sonic losing his shoes
 
While I was using this mod there a sonic swap mod I used and it change sonic characters which I'm restarting the mod
 
Would it be possible to play with the mario model and also the sonic model? Like, imagine I'm playing with a friend and he uses Sonic, I wanna use mario but that would make a 2nd sonic right? Can anyone explain to me if this is possible? (I'm new to sm64coop btw)
 
From: steven3004

This is a mod that adds Sonic as a playable character in sm64ex-coop.

To access the character, type /sonic on in chat, then switch to Mario.

Sonic is of course faster than the vanilla cast, but he also brings some new tricks to the table.

  1. Momentum tweaks: When running or landing Sonic doesn't lose any speed that he has gained. If you let go of the analog stick he'll decelerate instead of stopping immediately.
  • Air control: While airborne, during some moves, he can turn around in the air and change directions.
  • No swimming. He instead has a limited version of his ground moveset.
  • Fall damage is delayed a bit for Sonic.
  • B button (ground):
  1. Spindash: Hold the B button to charge the spindash, and let go to dash off rollin'. Ya can also spam it and gain some speed, but it's capped.
  2. Sonic Eagle: Hold A and press B and he'll do the Sonic Eagle from Sonic Battle, which is basically a reskinned Jump Kick here.
  • B button (air):
  1. Sonic Eagle: Basically the same move, but ya have to let go of the analog stick t' do it.
  2. Dropdash: Hold B in the air with the analog stick and you'll start a dropdash. If ya hold it until you hit the ground, you'll get more speed and start rollin'. If ya release it in the air, you'll instead perform an airdash. If ya hold it until ya hit a wall, you'll climb upwards. The faster you are, the higher you'll jump up.
  • Bound Jump: Sonic's replacement fer the ground pound. Press Z and you'll bounce on the ground, break stuff, and be immune t' fall damage. Though keep in mind that you'll have less air control.
  • Grabbing: Just spindash or roll into an object.

In addition, here's the intended color code fer this model:
  • Shirt/Cap (Shoes): d91101
  • Overalls (Quills): 4084d9
  • Skin: fdc976
  • Gloves: ffffff


Credits:

Super Sonic when?
 
i think they about add
mario:sonic
luigi:tails
toad:amy
wario:knuckles
waluigi:eggman that there i think
 

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