Sonic Character: Rebooted

Sonic Character: Rebooted v1.2.4.1

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Cranked up air deceleration when stick is released. I thought this is a really needed update.
  • Capped Amy's hammer attack backwards speed.
  • Tweaked the way air controls handles negative speed.
  • Prevented Sonic from attacking players with his jump.
  • Fixed animation jank when the air dash action transitions to running.
  • Tweaked running animation code again.
  • Tweaked land rolling slope accel.
  • Fixed the third upwarp bug that's occured with rolling underwater.
  • Added more deceleration to skidding. Sonic has more deceleration than Amy.
  • New passive mechanic: Badnik Bounce. This is taken from the classic games where the further you fall, the higher you'll bounce off an enemy. Usually, you'd need to hold A to maintain and gain height from bounces, but some other moves will just automatically gain height upon stomping.
    • You can't bounce on players for now.

Credits t' fbell fer the stomp code I used as the foundation fer Badnik Bouncing.
Fixed ball model recolorability.
  • Fixed airdash jank. Now the speed from the airdash can transfer properly to the ground.
  • Generalized and tweaked walkin' animations code.
  • NEW SONIC MOVE - Windmill Kick: This move replaces the Slide Kick. It's good fer a quick attack and a bit of a headstart, but it's just as useful as the move it replaces.
Warning: This update changed a file. please delete the older version you installed before updating.
  • Added Character Select compatibility. Dunno how long this would last.
  • Ripped off the band-aid after v1.0.1
  • Changed the way Sonic jumps out of water. (He uses his regular jump now.)
Since the recent update to sm64coopdx fucked up the audio code, I located the source of the problem and temporarily removed it.

This isn't guaranteed to fix the problem completely, but it should make the crashes less obnoxious since that's a big issue right now.
  • Sonic now has a more efficient bound pound code, so it's less hacky and the move now feels more flowy.
  • Air Dashes now break breakable surfaces, provided that ya wanna break boxes with this thing in whichever circumstances.
  • Sonic's water moves are now affected by the water current unless the Metal Cap is worn.
  • Sonic now has a new lil' animation for exiting paintings with a star collected.
  • Sonic's water actions can now interact with switches.
  • Bound Jump now bounces directly off enemies instead of phasing through them.
  • Removed Sonic's ability t' Long Jump as it's really disruptive t' have in his entire moveset. I'll figure out what t' replace it with later on, but fer now, ya can and will have t' live without yer BLJs.
  • Added Amy Rose with full movesets.