Mega Man X

Mega Man X v1.2.14

me gustó mucho la adición de Axl, no podría pedir más para el, la third armor esta muy bien pero ya después de probarla se me ocurrió una pequeña idea y es que su ataque giga podría ser que se transforme en la golden amor por un pequeño periodo de tiempo y que durante ese periodo de tiempo utilize la hyper charge y el doble dash, es solo una pequeña idea que se me ocurrió, seria interesante ver algo parecido a futuro
 
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It would be cool if they added Zero from the Mega Man Zero GBA series. His moveset would be similar to Zero's, but he could change weapons to Zero's knuckle, spear, shield, and grappling hook, and that thing that gives him an upward boost.
 
Adding Hatsune Miku...
image-2026-05-25-163024582.png
 
Might be yet another 1.2.x update with an X armor alongside it (I am thinking Falcon Armor). Will take a long time since this will overhaul quite a few stuff in the mod as well.
The model is still not done and she'll have her own idle animation.
image-2026-07-26-130428883.png
 
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(v1.2.14)​



I'm really loving everything you've been adding. I do have two minor criticisms with the gameplay of Zero and Third Armor X.

Zero: I don't know if it's a quirk of the code in SM64, but I'd like to be able to keep moving as I attack as Zero. Having him stop in place while I attack kills a lot of his flow.

Third Armor X: His double jump/vertical dash is really short, to the point where it's not all that useful.
 

(v1.2.14)​



I'm really loving everything you've been adding. I do have two minor criticisms with the gameplay of Zero and Third Armor X.

Zero: I don't know if it's a quirk of the code in SM64, but I'd like to be able to keep moving as I attack as Zero. Having him stop in place while I attack kills a lot of his flow.

Third Armor X: His double jump/vertical dash is really short, to the point where it's not all that useful.
That's how Zero plays in the X games though. That's true to how he is. In the Zero series it changes, but that's definitely not what's being emulated here. If you want to keep moving while attacking with Zero, use his jump attack, or his dash special.
 

(v1.2.14)​



I'm really loving everything you've been adding. I do have two minor criticisms with the gameplay of Zero and Third Armor X.

Zero: I don't know if it's a quirk of the code in SM64, but I'd like to be able to keep moving as I attack as Zero. Having him stop in place while I attack kills a lot of his flow.

Third Armor X: His double jump/vertical dash is really short, to the point where it's not all that useful.

Zero's gameplay will be completely redone in 1.3. He will be permanently holding the Z-Saber like he does in X7 or X8

It will look something like this:

As stable as his current iteration is, it needs a complete overhaul to feel in line like how he would play in a game with proper 3D graphics. I have not decided yet as to whether make him attack while moving or not, but I will make it so that he has a dash attack also like in X7 or X8. He has no proper dash attack for now mainly because it was a reference to the Saber Dash Cancel from the PSX games but it's also time to move past that.
(This is also why Layer won't be in 1.2.x despite her model being finished earlier than some of the releases in 1.2.x)

As for Third Armor X, his vertical dash height is low for the same reason Zero's double jump height is low: Balance.
Falcon Armor X (coming in 1.2.15) will also have a relatively short flight duration compared to what you'd get in X5 or X Dive.

Things will change in 1.3 where most characters will have more movement quirks to them. Thus boosting vertical ascent values.
 
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My vote would be for Zero to be locked in place for ground combos. Letting him move means he can just drive by everything like X, Vile, and Alia can. Axl can't quite drive by, but yeah. Even without the multiple specials that Zero has, he straight juices everything. His triple attack ground combo flat out shreds everything. He doesn't deserve to be moving if he can do that with JUST his normal combo.
 
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My vote would be for Zero to be locked in place for ground combos. Letting him move means he can just drive by everything like X, Vile, and Alia can. Axl can't quite drive by, but yeah. Even without the multiple specials that Zero has, he straight juices everything. His triple attack ground combo flat out shreds everything. He doesn't deserve to be moving if he can do that with JUST his normal combo.
I am also hoping to have some custom enemies for 1.3, which would make me being concerned about balance more valid.
 
Zero's gameplay will be completely redone in 1.3. He will be permanently holding the Z-Saber like he does in X7 or X8

It will look something like this:

As stable as his current iteration is, it needs a complete overhaul to feel in line like how he would play in a game with proper 3D graphics. I have not decided yet as to whether make him attack while moving or not, but I will make it so that he has a dash attack also like in X7 or X8. He has no proper dash attack for now mainly because it was a reference to the Saber Dash Cancel from the PSX games but it's also time to move past that.
(This is also why Layer won't be in 1.2.x despite her model being finished earlier than some of the releases in 1.2.x)

As for Third Armor X, his vertical dash height is low for the same reason Zero's double jump height is low: Balance.
Falcon Armor X (coming in 1.2.15) will also have a relatively short flight duration compared to what you'd get in X5 or X Dive.

Things will change in 1.3 where most characters will have more movement quirks to them. Thus boosting vertical ascent values.
I'm actually curious about something. How difficult would it be to have X's armors granted additional boosts when using certain caps? Such as the Wing Cap extending FalconX's flight time, or the Metal Cap letting GaeaX destroy incoming boulders with his dash?
 
I'm actually curious about something. How difficult would it be to have X's armors granted additional boosts when using certain caps? Such as the Wing Cap extending FalconX's flight time, or the Metal Cap letting GaeaX destroy incoming boulders with his dash?
Not difficult at all actually. I could explore some of those ideas
 
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