Mega Man X

Mega Man X v1.2.14

Been keeping tabs on this since it dropped, I've really been enjoying the mod and its adaptation of the characters. I'll wait as long as it takes for the continued progress and quality.
 
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Noticed two compatibility issues, first off Zero can't break the wall to get to the Star anymore in Whomps Fortress with the Wario Land mod installed, and can't damage Bowser with the saber if Link: Hero of the Power Stars is installed
 
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Hi ganewatch! Your mod is absolutely amazing! A true love letter to the MMX games. Hats off to you.

I have a request if you have the time. I've been trying to implement your code for the chargeable armgun into the Samus mod. Samus, like Megaman, just isn't the same without a working armgun.

I've been playing with this for a couple days now and I just don't think I have the skills to do this. Is there any way you could lend me a hand?

I already posted on the forum to the community and I asked the Samus modder if they know how to do this, but you might be one of the few people that can actually help me with this.
 
Hi ganewatch! Your mod is absolutely amazing! A true love letter to the MMX games. Hats off to you.

I have a request if you have the time. I've been trying to implement your code for the chargeable armgun into the Samus mod. Samus, like Megaman, just isn't the same without a working armgun.

I've been playing with this for a couple days now and I just don't think I have the skills to do this. Is there any way you could lend me a hand?

I already posted on the forum to the community and I asked the Samus modder if they know how to do this, but you might be one of the few people that can actually help me with this.
Next update will hopefully have support for custom models being able to use the X moveset. Should facilitate integration.
 
Next update will hopefully have support for custom models being able to use the X moveset. Should facilitate integration.
That would be truly amazing. I've spent another day on it and I'm starting to understand the code a little better. I also found a great video on animations. My goal at this point is to make some running and gunning animations using the MMX code for bullet creation and then using the sonic code to figure out a working morph ball.

If I can figure out those two things, I can probably start adding in her suit upgrades, like spiderball, shinespark, space jump.

She can jump off of walls too; not as easily as Megaman, but I can still use your code to figure out the wall jump mechanic.

I feel like I dont need to reinvent the wheel and that there's a lot of good opportunities here for making a well made Samus mod.

I'd like to make something at the quality level of some of these other character mods, like Megman X, Link, and Kirby.

P.S. I'm the mod developer for Legend of Samus: BotW and Legend of Samus: TotK. If you're a metroid fan, you should check those out.
 

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