Mega Man X

Mega Man X v1.2.13

Which ones?
I'm really sorry for the late reply. The jp voice does not have a replacement for vile_notdoneyet.mp3 in the japanese folder.
vile_gotcha.mp3, vile_mhx_haa.mp3, and vile_mhx_here.mp3, and vile_thisisfun.mp3 are silent for the japanese voice.
 
ganewatch updated Mega Man X with a new update entry:

Mega Man X - v1.2.12

An update that originally meant to address issues reported after v1.2.11 released. I was told that the mod causes softlocks to happen for mods such as Fly Guy pet mod or Yoshi's flutter jump or Peach's float in extra chars, but I could not reproduce any of the mentioned problems despite trying different combinations of mods. Therefore, all I can say regarding this is to have all of your mods and coopdx updated to their latest versions.
Assuming no other breaking bugs surface, this will be...

Read the rest of this update entry...
 
I don't know if it's an intentional bug... but when you use Neutral Armor and fire, X's face goes right through the armor. Like I said, I don't know if it's a bug or a bad model. I wanted to share a screenshot, but I don't know how. ^^"
 
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I don't know if it's an intentional bug... but when you use Neutral Armor and fire, X's face goes right through the armor. Like I said, I don't know if it's a bug or a bad model. I wanted to share a screenshot, but I don't know how. ^^"
It's mostly the model because their head lean heavily backwards when on fire.
 
Do you think someone is crazy enough to turn the Pyramid Hands boss into some form of Sigma from the MMX games? That would make for an amazing crossover boss fight!

Also, why is there two downloads for the 1.2.13 version?
 
Do you think someone is crazy enough to turn the Pyramid Hands boss into some form of Sigma from the MMX games? That would make for an amazing crossover boss fight!

Also, why is there two downloads for the 1.2.13 version?
Oh wow, i uploaded the mod twice instead of the alternative voices....
 
Not sure if it's a fix you can do on your end, or if it's something that'll have to be fixed for Swagskeleton95's Wario Land 64, but when both Wario Land 64 and Mega Man X are added in the same play session, Land Wario cannot jump out of his shoulder bash, and instead just stops shoulder bashing when pressing A.

EDIT: after testing this again, it looks like you also have to have Extra Characters Plus added for this bug to happen
 
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Not sure if it's a fix you can do on your end, or if it's something that'll have to be fixed for Swagskeleton95's Wario Land 64, but when both Wario Land 64 and Mega Man X are added in the same play session, Land Wario cannot jump out of his shoulder bash, and instead just stops shoulder bashing when pressing A.

EDIT: after testing this again, it looks like you also have to have Extra Characters Plus added for this bug to happen
It's a bug related to the game running out of allocated actions. when there are multiple moveset mods active that define custom actions, this could happen.
 

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