Mega Man X

Mega Man X v1.2.8

Hey, can i ask a question?

Can you add Black Zero, Nightmare Zero and Omega Zero? and don't forget to add Megaman X3 Golden Armor

All of this, exist

Thank you, Sincerely TheFabian :)
Omega Zero very unlikely.
Megaman X3 golden armor maybe... not sure
 
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Omega Zero very unlikely.
Megaman X3 golden armor maybe... not sure
i'm surprised he didn't ask for awakened (maverick) zero.
that'd be a cheat version of zero that:
replaces the x button move with genmu zero (the big energy sword beam) and if done in mid-air it becomes Shin Messenkou (the ground pounding move that sends a bunch of energy skyward)
and replace the y button move with Shingetsurin (which are rings that home in on enemies) he'd also have a gnarly aura that pushes away enemies (but doesn't damage them)

the normal aerial x move should still be kept.

this was just my idea for awakened zero if you had him planned at some point.

as for a z-buster for zero: one thing the x series did well was balance x and zero out. x CAN swing a saber and zero CAN fire a buster, but neither are as good at it as the other is.

like, x could only do one big overhead swing and zeros buster can't charge and fires slowly (being as strong as, maybe a level 1 charge shot). zero is also locked in place while firing. i think if x and zero were to have a saber and buster respectively it'd be heavily nerfed from each other.
 
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i'm surprised he didn't ask for awakened (maverick) zero.
that'd be a cheat version of zero that:
replaces the x button move with genmu zero (the big energy sword beam) and if done in mid-air it becomes Shin Messenkou (the ground pounding move that sends a bunch of energy skyward)
and replace the y button move with Shingetsurin (which are rings that home in on enemies) he'd also have a gnarly aura that pushes away enemies (but doesn't damage them)

the normal aerial x move should still be kept.

this was just my idea for awakened zero if you had him planned at some point.

as for a z-buster for zero: one thing the x series did well was balance x and zero out. x CAN swing a saber and zero CAN fire a buster, but neither are as good at it as the other is.

like, x could only do one big overhead swing and zeros buster can't charge and fires slowly (being as strong as, maybe a level 1 charge shot). zero is also locked in place while firing. i think if x and zero were to have a saber and buster respectively it'd be heavily nerfed from each other.
Both awakened zero and UAX could be added at some point
 
If you don't mind me asking, what are the lines of code I should change to make Zero have a higher double jump?
 
If you don't mind me asking, what are the lines of code I should change to make Zero have a higher double jump?
Code is a little messy at the moment, but you need to look for a piece of code that looks like this:

LUA:
 m.vel.y = 30
 return set_mario_action(m, ACT_ZERO_DOUBLE_JUMP, 0)

It is repeated several times, so you have to change the value of 30 in every instance. Some refactoring efforts are being made for future versions..

There is also this instance, which relates to Zero double jumping after kicking a wall, you would notice that he goes almost nowhere up right after wall kicking, to limit his upward potential:
LUA:
m.vel.y = m.actionTimer - 1
return set_mario_action(m, ACT_ZERO_DOUBLE_JUMP, 0)
 
Hi, may i ask: will it be possible to toggle the character's movesets with the Character Movesets toggle that Character Select has, some day?
 

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