So, I've been messing around with making custom movesets. Like giving Sephiroth a glide like Spamton Neo's, except slower, and rises upward slightly. But, I notice one balance issue with this.... You can keep spamming the glide in the air. Unless a code like this already exists. Is it possible to make it to where you can't dive again if you already did so? So you can't infinitely glide? You could also make it to where a character CAN keep gliding too. Making broken characters is kind of fun occasionally with infinite glides.
...Just in case anyone wants Sephiroth's specs I experimented with....
Code:
name = 'Sephiroth',
glide_dive_on = true,
glide_dive_render_with_wing_cap = true,
glide_dive_y_vel = 10,
glide_dive_forward_vel = 70,
glide_dive_angle_speed = 5,
glide_dive_slowdown = 0.35,
glide_dive_min_forward_speed = 50,
kill_toad = true,
kill_pink_bomb_on = true,
moveset_description = "Air dive rises upward, and can harm NPCs."
Another quirk I found out was. You can give a character the ability to BLJ anywhere with the long jump code. I was wanting to add something to Teto, and make her the opposite of Miku with her speedy forward long jumps.... So, I just made the stats the opposite of Mikus. But, then I found out if you keep some acceleration.... Well, you get this.
Code:
name = "Kasane Teto",
long_jump_max_velocity = -150,
long_jump_velocity_multiplier = 47,
long_jump_strength = -125,
moveset_description = "Long jump replaced with back dash, which can BLJ."
It's pretty funny. I also made Neru have a super jump instead of a long jump... I was feeling more lazy with her.
Another thing to note... I don't know if it was the Metal Sonic mod that used this, or if it's an issue in this code. But, it seems like the Metal Sonic character could NOT pick King Bob-Omb up, nor pick Bowser up. Making it impossible to win those fights. Maybe a simple "pick up" move assigned to another button could be added? Sorta like Megaman X has.
And on a final note.... I'm really looking forward to the Wario charge. I tried making a moveset for Biker Wario. And... yeah, the Super Peelout just didn't feel right. (Though, the spin dash except slow KINDA felt Wario Land-ish? Like when you press down on a hill.)
Edit: I'd like to add another bug to the pile. Any character affected by this mod has an odd interaction with King Bob-Omb. If he grabs you, your character will not go flying far enough. So, he can chain grab you for a pretty good while, until he finally throws you off the cliff.... It takes awhile to get away from him.
Anyhoo, sorry for the rather lengthy ramble....