Easy Custom Moveset

Easy Custom Moveset v1.11.1 ( Metallic Madness Update )

srGSR updated Easy Custom Moveset with a new update entry:

v1.9 ( Glaconic Update & Charizard )

The Charizard mod looks pretty cool, so this update is focus on it. First I added the glide dive, an dive with constant forward and Y velocity, giving more control to the player. Also I added damage multiplier to piranha plant and water enemies, making possible to replicate pokemon super effective system for fire types.

Besides that, this update has a couple of bug fixes and the addition of some random stats for features of...

Read the rest of this update entry...
 
so awesome, i spend probably just as much time messing with the custom character stats as i do actually playing the game. guides on the modpage are also incredibly organized and easy to follow.
 
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I'm really glad the ground pound jump fix has finally arrived. Makes the sandy levels MUCH easier! But maybe it can also get the ability to grab onto poles? I'm playing Star Rod rn and I just for some reason phase right through them whenever I try to gp jump into them.
 
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I hope in the next update it adds an moveset for the Wario Land 4x64 mod where it's the Wario Land 4 moveset, I hope the next update also allows Hulk to destroy any enemy easily just like with the Pirahna Plant.
 
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srGSR updated Easy Custom Moveset with a new update entry:

v1.10 ( American Philosopher Update )

An smaller update mainly focus on adding some flavor to Joker Mario (such as increasing bat damage and adding the ability to kill toads/pink bomb on). Also yoshi flutter was implemented.

Changes:​

  • you can now edit default Mario, Luigi, Toad, Wario, Waluigi moveset. (This was an really request feature)
  • the character can interact with pole while in some custom moves, such as ground pound jump (suggested by CyberAce6)

Stats added:​

...

Read the rest of this update entry...
Don't double post! Use that edit button! Post automatically merged:

I hope in the next update it adds an moveset for the Wario Land 4x64 mod where it's the Wario Land 4 moveset, I hope the next update also allows Hulk to destroy any enemy easily just like with the Pirahna Plant.
Next update I really want to add an wario dash to sm64. It will work like pseudoregalia wall kick, so you will be able to gain height by dashing into the wall. If you know any other cool wario move, please tell me.
Eventually i will add an damage multiplier to all the enemies, but it will take some time.

Other things that will be added next update:
  • add compatibility with kirby mods ( sorry hyperboi1, I forgot to add in the previous update )
  • fix saultube error when the mod is not installed
  • fix wall slide, double kick weird interaction
  • add pellout move (if luogi.z64 gives me pession to post)
  • add an inherit stat
 
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You should add an option to disable bonking when you long jump or dive into a wall and instead allow you to wallkick.
 
srGSR updated Easy Custom Moveset with a new update entry:

v1.11 ( Metallic Madness Update )

This is the sonic update,It has sonic charge dash, drop dash, peel out and sonic jump.

I am going be honest, I was not expecting to make an sonic theme update this soon. But Doggednamed1, Atrael2 and Dark Starly very graciously give me the code for the moves.


Moves Added:​

For this point on, I will slowdown the updates to 1 every 2/3 weeks. Making every week was not sustainable and frankly exhausting.

Plan for next update:
  • wario dash
  • compatibility with umbrella move of big the cat mod
  • integrate correctly with character select moveset API
  • add moveset description to every character
  • add an inherit stat
  • many, many bug fixes
  • cleaning code
 
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Hi srGSR!

I'm having script errors relating to the o-api lua program. It attempts to call a nil value, that being field character_get_current_costume, and fails to call event_hook callback. Is there a fix for these errors currently? Thanks for your help!
 
I can't seem to find the extra stats with the other stats like the different groundpound options. (nvm, I found them)
Also, I have a moveset example for Big the Cat, since I saw one for Chaorrin's Big the Cat in the main lua of this mod. I can share it with you if you'd like.
 
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The Peelout, Sonic Dash, and Drop Dash only work for player 1 (the host) every other player creates errors in the console when selecting a character that can use one of those abilities
 
So, I've been messing around with making custom movesets. Like giving Sephiroth a glide like Spamton Neo's, except slower, and rises upward slightly. But, I notice one balance issue with this.... You can keep spamming the glide in the air. Unless a code like this already exists. Is it possible to make it to where you can't dive again if you already did so? So you can't infinitely glide? You could also make it to where a character CAN keep gliding too. Making broken characters is kind of fun occasionally with infinite glides.

...Just in case anyone wants Sephiroth's specs I experimented with....

Code:
name = 'Sephiroth',
    glide_dive_on = true,
    glide_dive_render_with_wing_cap = true,
    glide_dive_y_vel = 10,
    glide_dive_forward_vel = 70,
    glide_dive_angle_speed = 5,
    glide_dive_slowdown = 0.35,
    glide_dive_min_forward_speed = 50,
    kill_toad = true,
    kill_pink_bomb_on = true,
    moveset_description = "Air dive rises upward, and can harm NPCs."

Another quirk I found out was. You can give a character the ability to BLJ anywhere with the long jump code. I was wanting to add something to Teto, and make her the opposite of Miku with her speedy forward long jumps.... So, I just made the stats the opposite of Mikus. But, then I found out if you keep some acceleration.... Well, you get this.

Code:
    name = "Kasane Teto",
    long_jump_max_velocity = -150,
    long_jump_velocity_multiplier = 47,
    long_jump_strength = -125,
    moveset_description = "Long jump replaced with back dash, which can BLJ."

It's pretty funny. I also made Neru have a super jump instead of a long jump... I was feeling more lazy with her.

Another thing to note... I don't know if it was the Metal Sonic mod that used this, or if it's an issue in this code. But, it seems like the Metal Sonic character could NOT pick King Bob-Omb up, nor pick Bowser up. Making it impossible to win those fights. Maybe a simple "pick up" move assigned to another button could be added? Sorta like Megaman X has.

And on a final note.... I'm really looking forward to the Wario charge. I tried making a moveset for Biker Wario. And... yeah, the Super Peelout just didn't feel right. (Though, the spin dash except slow KINDA felt Wario Land-ish? Like when you press down on a hill.)

Edit: I'd like to add another bug to the pile. Any character affected by this mod has an odd interaction with King Bob-Omb. If he grabs you, your character will not go flying far enough. So, he can chain grab you for a pretty good while, until he finally throws you off the cliff.... It takes awhile to get away from him.

Anyhoo, sorry for the rather lengthy ramble....
 
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srGSR updated Easy Custom Moveset with a new update entry:

v1.11 ( Metallic Madness Update )


For this point on, I will slowdown the updates to 1 every 2/3 weeks. Making every week was not sustainable and frankly exhausting.

Plan for next update:
  • wario dash
  • compatibility with umbrella move of big the cat mod
  • integrate correctly with character select moveset API
  • add moveset description to every character
  • add an inherit stat
  • many, many bug fixes
  • cleaning code
so i think its only for me but when i use some sonic mods it just makes some characters in the mod faster and for other it dodent even work, like Violet's Sonic Mod
Don't double post! Use that edit button! Post automatically merged:

The Peelout, Sonic Dash, and Drop Dash only work for player 1 (the host) every other player creates errors in the console when selecting a character that can use one of those abilities.
The Peelout, Sonic Dash and Drop Dash Dosent work for me even though im player 1 and nobody wants to join my server even though it's called "Super Shenanigoons 64 Deluxe"
 
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