[CS] Paper Partners 64 + TTYD

[CS] Paper Partners 64 + TTYD V3.0 V3.2

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Hi, just wanted to say that for some reason, when running and pressing z + b with Lakilester, i get a script error, even tho nothing happens, it seems like it's related with the audio file 'L_haha2'

There's another bug when playing with the Bowser Moveset mod and the Sonic Rebooted mod, as when trying to press the same buttons (running then z + b) the character's model is Amy's hammer instead of a koopa shell, this only happens in the Paper Partners mod, as doing the same with other mods with Bowser's moveset don't have this problem

If you fix these (or at least the first problem) i will be happy, thanks!
 
Mod compatibility with sonic rebooted is not something i can fix.
Sound issues have been fixed, i've been busy with other stuff so i can't update right now. (working on adding features at the same time)
 
Hi, just wanted to say that for some reason, when running and pressing z + b with Lakilester, i get a script error, even tho nothing happens, it seems like it's related with the audio file 'L_haha2'

There's another bug when playing with the Bowser Moveset mod and the Sonic Rebooted mod, as when trying to press the same buttons (running then z + b) the character's model is Amy's hammer instead of a koopa shell, this only happens in the Paper Partners mod, as doing the same with other mods with Bowser's moveset don't have this problem

If you fix these (or at least the first problem) i will be happy, thanks!
When I was sniffing around the files to see how the shell stuff was handled to make a custom koopa character, I noticed it seemed to only do it if the model is named koopa_shell_geo (Also why Torque is unaffected due to having a unique shell model name), though changing the name to to something like troopa_shell_geo fixes it. Not sure if the Sonic mod uses that name as well for some reason or not, but it seems it's just specifically that name that causes it. Even making my character's hat named koopa_shell_geo causes it to to become a hammer
 
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The funny thing is that i use the base game koopa shell, albeit modified to allow player colors. You should report that to Sonic rebooted, not my mod.
 
My game keeps crashing too. Unfortunate because the mod is really cool. It works sometimes but trying to highlight certain characters immediately closes the game. Any fix for this?
 
Yes, if you have the DirectX build of the game: don't use DirectX, use the OpenGL build of coopdx.
 
I don't know if you're still updating this character pack, but switching to Admiral Bobbery causes the game to crash for me.
 
Ay cool, can you read the previous messages? Thanks.
There's already people who reported this issue and solutions to your problem. So get on reading.
 
Ah, I think I see the issue. The version of Character Select I'm using is 1.7 since that's what came with my installation. I'll update to 1.8 and see if it fixes my issue. 😅

Edit: Yeah, that fixed my issue. Apologies!
hey, so how do you update that file? I'm having the same problem.
 
melzinoff updated [CS] Paper Partners 64 + TTYD with a new update entry:

Sound Fixing and Power Meters

Finally took the time to fix the four sounds causing issues.

I also added custom power meters for all TTYD characters (other characters might receive it, im just busy and this is kinda boring to do)

I also want to take the time to talk about common issues and how to resolve them:

- All sounds are broken: You're probably using an outdated mod called Extra Characters that is built in with coopdx > update Extra Characters!

- Bobbery crashes the game: You're using the directX build of coopdx...

Read the rest of this update entry...
 
Heads up, coopdx 1.0.4 changed things and has shown me i made some typos when it comes to 3 characters caps: they don't break anything, i just typed the name wrong.

Will do an update when i have time (probably this weekend), Thanks for your patience!
 

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