Character Select

Character Select v1.14.1

Squishy6094 updated Character Select with a new update entry:

Character Select v1.13.1

A hotfix for the previous Character Select Update, as well as a visual overhaul for the menu!!

Character Select v1.13.1 Changelog:
  • Added Compatibility for 3-Digit color codes to playerlist (EmilyEmmi)
  • Removed Offset made for now fixed text rendering
  • Overhauled Menu Visuals
- C Left/Right now makes the character look at the camera
- Networked In-Menu Anim
- Made Menu Colors Fade between each-other
- Made all menu text as light as the logo
- Other Misc...

Read the rest of this update entry...
 
I am having some issues with the Character Dialouge name aspect of it (Still getting called mario instead of whatever character I am playing as in the Base game) despite using the most recent version fo Character Select.
 
Not sure if this is the appropriate place to ask, but would you consider adding a function to specify scale for character models?
 
Not sure if this is the appropriate place to ask, but would you consider adding a function to specify scale for character models?
No, since model scaling is as simple as just scaling the armature up in the blend,,
 
From: Squishy6094

A Model Selector for SM64CoopDX with an Extensive API and tons of Support!​

menu-preview.png


Our main goal is to make Character Creation on Lua's end as simple as possible, and to move away from the old Skin Pack mod people keep copying and pasting. With this goal in mind, we tried to make everything as streamlined as possible throughout the character addition process, while allowing for tons of customizability!

Changelog and More Info can be found on the Github (Linked in Additional Information)
why is it zipped up for me? [the download]
 
I feel like this update started giving script errors when choosing some characters. Like, the Sephiroth mod, for example. The screen goes mostly black when you highlight him.

I'm just gonna stick with the previous version until that issue is resolved....
 
Squishy6094 updated Character Select with a new update entry:

Character Select v1.14.1

A hotfix for CS v1.14, with mainly QOL changes

Character Select v1.14.1 Changelog:
  • Fixed issue with characters without palettes loading nil text for the bottom right
  • Made bottom right text scale to fit given space
  • Made menu width pixel accurate with djui maths
  • Fixed Force 4:3 displaying as an "Unsupported Resolution"
  • Made obj_set_model_extended give a warning if a mario obj is inputted, as it's not possible with CS active

Read the rest of this update entry...
 
When will this mod allow palettes to be unrestricted on hide and seek and arena so we can have the CS characters rightful colors and not Mario's colors?
 

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