So I'm making a character with a custom voicetable, pretty standard stuff that cribs from the template. I'm using a select few OGG files across the entire voicetable (much less than the original, so it might be causing the issue I'm about to describe, and for the most part it works fine...
In the castle grounds, that is. Any time I enter the castle or a level and start hopping around, I get script errors as voice clips that were working fine a few seconds ago just fail to load entirely, with the voice instead defaulting to Mario's.
The first line in the pic above suggests to me that this is a consequence of me only using several sfx for the entire voicetable. Do y'all think I just need to add more voicelines to swap between or is there something I'm missing as to why the audio randomly fails to play?
In the castle grounds, that is. Any time I enter the castle or a level and start hopping around, I get script errors as voice clips that were working fine a few seconds ago just fail to load entirely, with the voice instead defaulting to Mario's.

The first line in the pic above suggests to me that this is a consequence of me only using several sfx for the entire voicetable. Do y'all think I just need to add more voicelines to swap between or is there something I'm missing as to why the audio randomly fails to play?