Brutal Bosses

Brutal Bosses v1.0

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EmilyEmmi

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Modder
Mar 24, 2024
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EmilyEmmi submitted a new mod:

Brutal Bosses - Makes bosses harder, and more...

This mod makes bosses more difficult. It adds new attacks and adjustments to every boss in the game. Also includes changes to NPCs, such as Toad, Mips, Bob-Omb Buddy, and more. Expect other secrets too...

While this is compatible with rom hacks, you'll have to play in vanilla to experience all of the secret content. Also comes with a /reshuffle command for rom hacks, in case Toad or Tuxie become unreachable.

Read more about this mod...
 
when you backflip/jump over king bob-omb's pepperman charge, even if you're like, twice his height over his head, he'll still warp you downwards and grab you. is that intentional?
 
Sorry for the late response, but no, it isn't intended. I made the hitbox a bit bigger, but I overcorrected. I haven't released an update because fixing one singular issue seemed silly. In the meantime, you can dodge this attack by either diving out of the way, or simply standing on the lower ledge instead.
 
could you make the toad upper stairs easyer to understand about the mirror room? we tried BLJing. groundpond as wario with character moveset and flooded the "watertown" (wet dry world) and dint made it. please give us an tip or something like that
 
could you make the toad upper stairs easyer to understand about the mirror room? we tried BLJing. groundpond as wario with character moveset and flooded the "watertown" (wet dry world) and dint made it. please give us an tip or something like that
Are you talking about the hidden boss there that Blocky posted about? That's... not real yet. Blocky was actually working on an extended version of this mod (with my permission) and presented it as if it were a part of the base mod. So, it is not available at this time.
If that's not what you are referring to, please let me know.
 
Are you talking about the hidden boss there that Blocky posted about? That's... not real yet. Blocky was actually working on an extended version of this mod (with my permission) and presented it as if it were a part of the base mod. So, it is not available at this time.
If that's not what you are referring to, please let me know.
i have an idea too. an boss rush. option.
 
If you are going yo update your mod, I would like you to implement this:

King Bob-Omb: ar the beggining of the battle, when King Bob-Omb stomps the ground, he throws waves of lightning like Bowser's and if you are very close ti him, deals 2 damage to you.

Whomp: when you defeat him, say ay the end "Dang It!" (now that think about it, I really don't know if it's good)

Wiggler: she can traje more hits (first phase = 1 hit, second phase = 2 hits and third phase [Mad Wiggler] = 3 hits)

Bowser 3: he has the ability to teleport in the same way as the Big Boos (even throwing fire)

Toad 3: the places where the Toads of the levels are different from those of the penguin, something like this:

BOB: Toad=no change, penguin=on the floating island

WF: Toad=no change, penguin=on the floating islands

JRB: Toad=in the "secret" cave, penguin=no change

CCM: Toad=no change, penguin=next to the blue coins

HMC: Toad=no change, penguin=next to it from the entrance to the metal lake

LLL: Toad=no change, penguin=on top of the volcano

SSL: Toad=next to the oasis, penguin=no change

DDD: Toad=no change, penguin=next to the red coin behind bars (beyond the blue coins)

SL: Toad=next to the star on the box, penguin=no change

WDW: Toad=next to the canon, penguin=no change

TTM: (I never found any of them) Toad=in the mushroom (the one without the star) penguin=at the end of the slide

THI: Toad=no change, penguin=in the Wiggler's cave

TTC: Toad=below the fifth star, penguin=no change

RR: Toad=no change, penguin=next to the star of the box

And change the Toad's text when he gives it to you

Mips star 2: make the message appear sooner

Eel: I think it needs to be improved because it is very iconic, maybe it will be faster on the first star and return to the ship sooner, and in star 2 maybe the same (or even make it a new boss to get the star "Can the eel exit to play?")

Chain Chomp: I also think it's very iconic, and I think making it faster and that can stretch more would be good changes

Cloud (I don't know if it has an official name) : I really don't know what could be improved, but it is unique and only appears in one level, maybe being the same as the Snowman's Head would be enough

Bob-Omb quiz: more questions like:

What is the course 13 in Super Mario 64?
Tall Tall Mountain
Wet Dry World
Tiny Huge Island
Snowman's Land

In the 16 Stars category, why is get 15 stars before Bowser 2?
Open the Star Door
Get to the basement
Catch Mips
Because...yes

How many Toads are there in Peach's Castle?
5
6
7
8

Although it's not really necessary

Mother penguin: just like Wiggler, who can take more hits

Mad Piano: at the beggining a text appears, something like:
The piano is in danger...
The piano needs to awaken...
Calling the dark souls...
The Dark Stars...
It will be preserved...
FOREVER!!

May the battle be doing the same but Mad Piano is very aggressive, like throwing musical notes and stomping on the floor (basically making him a boss) and at the end says something like:
Wait... the piano...
WAS DESTROYED!?
maybe it's time...
hand over the powerful...
Dark Star...
Let's go back...
to the quiet...

Grand Dark Star: I would like the eyes to be like the Ztars from Mario Party DS, also that can summon dark enemies or even dark bosses to attack (such as goombas, boos or bully, in the case of dark bosses they could be Big Boo, Bully, Eyerock [only one of them] or Chill Chilly) that last up to 10 seconds, also improve the transformation and destruction animation.

Those are all the ideas I have in case you update your mod!
 

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