Hello, I apologize in advance if somebody's already asked this, but are there any links for tutorial specifically on modding for sm64coop?
I'm interested in making levels, and generally everything else, but it seems like the only information out there is for different forks of this modding...
hi! issue is what is described above. i have the default palette option turned on, i am in a testing server by myself, but it always defaults to the base game characters colours no matter what i do? theres not even an option to select the custom characters palettes or models in the player option...
I've noticed while playing Super Mario 64 Coop DX that all of the in game course music sounds really off for whatever reason, while I'm unsure on the definitive cause, it personally sounds like a lot of the in game instruments get cut off early; or are just flat out missing!
I'm not an expert...
I wanted to play with some friends on the android port so i gave them the apk to compile the game but then some of them got this weird error message that says
SDL error
An error occurred while trying to start the application. Please try again and/or reinstall.
Error: dlopen failed: cannot...
Help me, when I played SMG Luigi voice mod the voice doesn't work (doesn't make sounds)and the base Luigi voice muted too, same with OMM.
The twirl in mid air doesn't make sound.
I don't know if it's my device (android)or what but if anyone know something tell me please
Most (not all) of my modded character follow one of the default palletes or the custom one (mario, luigi, toad, waluigi, wario). Any way i can use the default colors without having to set it each time with each piece of their body?
I'm currently attempting to import a custom mario model into saturn. When I go to actually do this, I constantly get this string of errors -
"All verticies must be part of a vertex group, be non-trivially weighted (> 0.4), and the vertex group must correspond to a bone in the armature"
"Groups...
I'm following this tutorial on how to make custom models for saturn, obviously so I can attempt to get the models to work in coop, but whenever I get to the end (around 3:02 where I have to export the layout for the bones)
My current goal is adding a "hat" (another n64 model) onto the head of...
I've been working on this mod for about two days now and I'm trying to export it but when I launch the game the bin file never builds and my character model is just the blender armature bones. has this happened to anyone else and if so how do I fix it?
I parented all of my objects to the...
So I'm making this mod for Mario 64 where it uses the Scientist from Half Life as the model. The model successfully exports via Blender but when I try enabling it as a Dynos pack in game, the game just closes. No errors, no popups, nothing. It just closes immediately. I'm wondering if it's due...
Hello! I want to make a character mod for this game. I have no experience with modding this game.
The model I want to use: Neco-arc - Download Free 3D model by Paper Bandit (@paperbandit)
Can anyone help? Thanks!
right, so I'm starting to understand how these mods work and it seems like they're all coded in lua. However, I've seen multiple mods with commands in it and I'm trying to figure out how to create a command for my mod and make its functionality and syntax, but I can't do it by myself.
anyone...
Hello, new here to SM64 co-op,
I've got a few versions of the [character-select-coop], but nothing is working, no characters are being added. I've read something saying that the new character select version isn't compatible atm so I've tried a few ways still nothing. Would someone please be...
Well... i want to make a Luccas Neto (brazilian youtuber) character mod. well what i need is
1 - A custom model
2 - Custom Voice clips
3 - Custom color palletes
well... can you guys give me some tips and tricks on how to do a mod?
I want to port one of my mods from ex coop to dx. I know you can just put the old mod in dx and it would work but it doesn't work as well, example: I want to port the pizza tower moveset mod (aka pasta castle) so it can work better with dx. The problems with it right now are sound effects not...
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