help

  1. charbwuvs

    custom characters not defaulting with their original palettes?

    hi! issue is what is described above. i have the default palette option turned on, i am in a testing server by myself, but it always defaults to the base game characters colours no matter what i do? theres not even an option to select the custom characters palettes or models in the player option...
  2. FandrewD

    Music/Soundfont Trouble!

    I've noticed while playing Super Mario 64 Coop DX that all of the in game course music sounds really off for whatever reason, while I'm unsure on the definitive cause, it personally sounds like a lot of the in game instruments get cut off early; or are just flat out missing! I'm not an expert...
  3. ale

    Game says SDL error when installed

    I wanted to play with some friends on the android port so i gave them the apk to compile the game but then some of them got this weird error message that says SDL error An error occurred while trying to start the application. Please try again and/or reinstall. Error: dlopen failed: cannot...
  4. KirbySmash

    Custom music

    I'm trying to make a custom music playback mod. I have some doubts and mistakes when doing it. To begin with, when I play two or more songs, the first one plays but the following ones don't. I also don't know how to make the music already in Mario 64, I don't know how to remove or silence it. I...
  5. Korko

    Help me some sounds in some mods doesn't work

    Help me, when I played SMG Luigi voice mod the voice doesn't work (doesn't make sounds)and the base Luigi voice muted too, same with OMM. The twirl in mid air doesn't make sound. I don't know if it's my device (android)or what but if anyone know something tell me please
  6. Cloudstrife64

    Palletes on modded characters

    Most (not all) of my modded character follow one of the default palletes or the custom one (mario, luigi, toad, waluigi, wario). Any way i can use the default colors without having to set it each time with each piece of their body?
  7. bluemauser3

    In need of help in relation to exporting armature geolayout in blender

    I'm currently attempting to import a custom mario model into saturn. When I go to actually do this, I constantly get this string of errors - "All verticies must be part of a vertex group, be non-trivially weighted (> 0.4), and the vertex group must correspond to a bone in the armature" "Groups...
  8. bluemauser3

    Issues with creating blender models & importing into saturn.

    I'm following this tutorial on how to make custom models for saturn, obviously so I can attempt to get the models to work in coop, but whenever I get to the end (around 3:02 where I have to export the layout for the bones) My current goal is adding a "hat" (another n64 model) onto the head of...
  9. kris_damanz

    The Game is not building .bin file when I launch it. (custom characters)

    I've been working on this mod for about two days now and I'm trying to export it but when I launch the game the bin file never builds and my character model is just the blender armature bones. has this happened to anyone else and if so how do I fix it? I parented all of my objects to the...
  10. LuigiFan1

    Game closes when trying to load Dynos custom model

    So I'm making this mod for Mario 64 where it uses the Scientist from Half Life as the model. The model successfully exports via Blender but when I try enabling it as a Dynos pack in game, the game just closes. No errors, no popups, nothing. It just closes immediately. I'm wondering if it's due...
  11. PureSauce

    Help with Character Mod for beginner

    Hello! I want to make a character mod for this game. I have no experience with modding this game. The model I want to use: Neco-arc - Download Free 3D model by Paper Bandit (@paperbandit) Can anyone help? Thanks!
  12. ddyven

    how do I add a command to my mod?

    right, so I'm starting to understand how these mods work and it seems like they're all coded in lua. However, I've seen multiple mods with commands in it and I'm trying to figure out how to create a command for my mod and make its functionality and syntax, but I can't do it by myself. anyone...
  13. W

    Help Installing / enabling / using mods

    Hello, new here to SM64 co-op, I've got a few versions of the [character-select-coop], but nothing is working, no characters are being added. I've read something saying that the new character select version isn't compatible atm so I've tried a few ways still nothing. Would someone please be...
  14. Yuriteodoro64

    How do i make a mod?

    Well... i want to make a Luccas Neto (brazilian youtuber) character mod. well what i need is 1 - A custom model 2 - Custom Voice clips 3 - Custom color palletes well... can you guys give me some tips and tricks on how to do a mod?
  15. Wagon64

    how do make a sound loop, or play without a cooldown.

    i know im posting a lot but i need help on how to do this.
  16. Wagon64

    Porting a EX mod to DX without bugs.

    I want to port one of my mods from ex coop to dx. I know you can just put the old mod in dx and it would work but it doesn't work as well, example: I want to port the pizza tower moveset mod (aka pasta castle) so it can work better with dx. The problems with it right now are sound effects not...
  17. Wagon64

    controller drift

    For some reason, whenever I play sm64 dx coop and dx coop ONLY, I have controller drift! I've tried changing deadzone, switching controllers, etc. When I had sm64 ex coop my controller did not drift, please help. (Btw I got dx today and just switched from ex)
  18. J

    Controller Setup

    Hey all, i'm new to coop as you can imagine. I've played through a sesh with some folks but quickly realized that keyboard is NOT suitable for a playthrough. I have an xbox controller wired to my pc but the only control thats recognized is left trigger for crouch, i cannot remap the controls to...
  19. zcrudehydro

    Need a list of actions.

    Hello! My question is simple, does anyone have a full list of "ACT_whatever"'s that the character can have? like "ACT_JUMP" and "ACT_GROUND_POUND". Also, if possible, is there some sort of resource listing everything within the "m" global?
  20. Hyacinth_03

    Small question about preexisting characters and the moveset mod.

    I'm trying to figure out how to use the moveset mod (Luigi's moveset, specifically) with character select packs. I checked the debug menu in character select, and it showed up with 'Forced: CT_MARIO', Not sure if that has anything to do with it, though. Is there anyway to override the default...