If you want to learn how to make skins for sm64coopdx there is a video on how to use fast64 and a page that teaches how to create skins for Character Select (I will leave the links)
Checkered Hell this is for character select
and this one to occupy fast64
One question in the "main" file the part that says get_texture_info("Icon Name")); Do you have the name of the icon set correctly? And you also have the image in the folder called "textures"? because if that is not done well, nothing is simply going to happen.
check github or check the forums for a tutorial for that since there have been many people who have asked the same thing and in the end they have achieved it
If it is just a color and not an image try with "Sm64 shaded solid" and if it is an image try with one that says "Texture" since I had some textures in "Sm64 Decal" and it gave me the error
1723077745
If the images do not exceed 64x64 it may be that the file weighs a lot and if it does not...
The same thing happened to me. What I did to solve it was change all the textures that I had created since some were of the "custom" or "Sm64 Decal" type and when I changed all of them to another type it no longer crashed, I don't know if for you the error is texture or something else thing but...
So that maybe the model appears you have to go into the "main" file and look for something that says "local E_MODEL_(model name) = smlua_model_util_get_id("_geo");" where it says ("_geo") you have to put the name of the geo.bin in this case if the geo.bin is called mario_geo you will have to put...
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