[DESCRIPTION][ATTACH width="258px" alt="MAIN_IMAGE.png"]7619[/ATTACH]CHAR_NAME"nil - Object reference not set to an instance of an object."a-movesets.lua:[ATTACH width="220px" alt="ACT_FLY.png"]7614[/ATTACH][B]--press Y to fly![/B]if (m.controller.buttonPressed & Y_BUTTON) ~= 0 thenset_mario_action(m, ACT_FLY, 0)end[ATTACH width="176px" alt="BOBOMB_BIN.png"]7615[/ATTACH][B]--grab grabbable objects with B[/B]if (m.controller.buttonPressed & B_BUTTON) ~= 0 then mario_check_object_grab(m)end[B]--the landing action can be used as ground pound![/B]hook_mario_action(_G.ACT_LAND_NIL, act_land_NIL, INT_GROUND_POUND)--add the rest of description here[/DESCRIPTION]{"Ok here is an actual description:
as you may have understood nil is a character fully based on flying!
in case you did not, here is a little recap:
Y button to fly
B to grab grabbable objects
and the landing from jump can be used as groundpound
--totally not op character?
dont worry, feel free to disable character movesets if you want, nil will maybe not complain.
they may fly but their ground moves are very limited.
they have many ingame quirks like random name and description and icon!
and maybe, they will even be abile to talk with you."}
--ps, they enjoy bhv_goomba for some reason
be sure to use latest CS when using this character