tostring(nil)

tostring(nil) nil

[DESCRIPTION]

[ATTACH width="258px" alt="MAIN_IMAGE.png"]7619[/ATTACH]

CHAR_NAME

"nil - Object reference not set to an instance of an object."

a-movesets.lua:

[ATTACH width="220px" alt="ACT_FLY.png"]7614[/ATTACH]

[B]
--press Y to fly!
[/B]

if (m.controller.buttonPressed & Y_BUTTON) ~= 0 then
set_mario_action(m, ACT_FLY, 0)
end

[ATTACH width="176px" alt="BOBOMB_BIN.png"]7615[/ATTACH]

[B]
--grab grabbable objects with B
[/B]

if (m.controller.buttonPressed & B_BUTTON) ~= 0 then
mario_check_object_grab(m)
end

[B]
--the landing action can be used as ground pound!
[/B]

hook_mario_action(_G.ACT_LAND_NIL, act_land_NIL, INT_GROUND_POUND)

--add the rest of description here

[/DESCRIPTION]



{"Ok here is an actual description:
as you may have understood nil is a character fully based on flying!

in case you did not, here is a little recap:


Y button to fly

B to grab grabbable objects

and the landing from jump can be used as groundpound


--totally not op character?
dont worry, feel free to disable character movesets if you want, nil will maybe not complain.

they may fly but their ground moves are very limited.

they have many ingame quirks like random name and description and icon!
and maybe, they will even be abile to talk with you."}
--ps, they enjoy bhv_goomba for some reason


be sure to use latest CS when using this character
LAVA.png
CS_SCREEN.png
  • ACT_FLY.png
    ACT_FLY.png
    1.1 MB · Views: 251
  • BOBOMB_BIN.png
    BOBOMB_BIN.png
    331.6 KB · Views: 207
  • GEO.png
    GEO.png
    246.7 KB · Views: 221
  • MAIN_IMAGE.png
    MAIN_IMAGE.png
    597.8 KB · Views: 245
  • RR.png
    RR.png
    1.1 MB · Views: 269
Author
Wall_E20
Downloads
477
Views
2,122
First release
Last update

Ratings

5.00 star(s) 3 ratings

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PEAKKK,,,,okues peak mod
So nice but why charater is hackerette
Wall_E20
Wall_E20
who?