nil

  1. Wall_E20

    tostring(nil) nil

    CHAR_NAME "nil - Object reference not set to an instance of an object." a-movesets.lua: --press Y to fly! if (m.controller.buttonPressed & Y_BUTTON) ~= 0 then set_mario_action(m, ACT_FLY, 0) end --grab grabbable objects with B if (m.controller.buttonPressed & B_BUTTON) ~= 0 then...