CHAR_NAME
"nil - Object reference not set to an instance of an object."
a-movesets.lua:
--press Y to fly!
if (m.controller.buttonPressed & Y_BUTTON) ~= 0 then
set_mario_action(m, ACT_FLY, 0)
end
--grab grabbable objects with B
if (m.controller.buttonPressed & B_BUTTON) ~= 0 then...