Overlay FxDX

Overlay FxDX 1.2.0

OverlayFxDX 1.2.0
ADDED THE BOUNCING LINE ! (HIGHLY REQUESTED)
Added 2 new overlays.
Added the version number to the screen
Added support for older devices.
Added new overlay green text + new black background. (Better than ugly one before)
Added Epilepsy warning to Readme (Two overlays have flashing effects)
Changes
Replaced the "Low-Res" overlay.
Reduced draw calls across all overlays.
Reduced "Fuzzy Signal" static from 120 particles to 40.
Reduced "Film" from 45 particles to 18.
Reduced "VHS" noise lines.
Reduced "glitch" effect intensity.
Reduced "underwater" bubble count. (This was mostly a test to see if I could get it working when Mario hit water)
Reduced "heat haze" wave count.
Tweaked every overlay to look better.
Improved overall performance.


Epilepsy Warning:
OverlayFxDX contains visual effects that may include flashing lights, rapid color changes, screen distortion, animated overlays, and other intense visual elements.
*A small percentage of people may experience seizures or discomfort when exposed to certain visual patterns, flashing lights, or rapidly changing images. This may affect people with photosensitive epilepsy or other light sensitivity conditions.Use caution when enabling intense visual effects, especially in dark environments or for extended periods of time.
If you experience dizziness, discomfort, unusual sensations, or any negative reaction while using this mod, disable the effects immediately and take a break.

Attachments

  • Washed-v1.2.0.png
    Washed-v1.2.0.png
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  • v1.2.0VHSmode.png
    v1.2.0VHSmode.png
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  • v1.2.0Retro-Dark-CRT.png
    v1.2.0Retro-Dark-CRT.png
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  • v1.2.0Lessharshgreen.png
    v1.2.0Lessharshgreen.png
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  • v1.2.0-CRT.png
    v1.2.0-CRT.png
    1.1 MB · Views: 15
  • Underwater-v1.2.0.png
    Underwater-v1.2.0.png
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  • Syncloss-v1.2.0.png
    Syncloss-v1.2.0.png
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  • overlayfxdx1.2.0modmenu.png
    overlayfxdx1.2.0modmenu.png
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  • Oiram88-flashy-v1.2.0.png
    Oiram88-flashy-v1.2.0.png
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After a bit of an oversight this update adds a nice patch to OverlayFxDX

- Adds a settings menu via hook_mod_menu with:

  • "Show Mode Indicator" checkbox to toggle the on-screen HUD overlay bar and mode list
  • "Enable Keybindings" checkbox to toggle L_TRIG/X/Y button cycling
  • "Filter Mode" slider for directly selecting an overlay mode (0-14)
  • Mode reference labels for all 15 filters
  • General bug fixes and polish


    Thanks to @Esscey for contributing the improved OverlayFX rendering logic and helping improve compatibility.

    Head here if you'd like to check out development!

Attachments

  • mod_menu.png
    mod_menu.png
    96.5 KB · Views: 29
  • new_update_v1.1.3.mp4
    14.1 MB
  • Added and expanded multiple visual overlay filters for effects change
  • Reworked BLUR into a combined CRT with scanlines, soft blur layers, and a fixed N64-style sun flare in the top-left (WIP)
  • Rebuilt VHS with tracking jitter, tape noise, and scanline instability for a more authentic analog distortion look
  • Reworked FILM to use true grayscale-style instead of simple dark tinting
  • Improved UNDERWATER with a stronger blue tint and subtle particulate drift for clearer visibilty
  • Enhanced HEAT HAZE with stronger red/brown color grading and layered distortion for a more intense atmospheric feel
  • FUZZY SIGNAL now will use pixel-loss corruption and missing block artifacts instead of noise
  • Maintained full COOPDX 1.5.1 compatibility with controller and mobile input support
  • Retained original overlay cycling system and fading UI selector

Attachments

  • Fuzzy_signal.png
    Fuzzy_signal.png
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  • Film_layer.png
    Film_layer.png
    1.8 MB · Views: 55
  • heat_haze.png
    heat_haze.png
    1.7 MB · Views: 56
  • bluish_tint.png
    bluish_tint.png
    1.1 MB · Views: 53
  • gridlock_mode.png
    gridlock_mode.png
    886.7 KB · Views: 61