Overlay FxDX

Overlay FxDX v1.1.3

After a bit of an oversight this update adds a nice patch to OverlayFxDX

- Adds a settings menu via hook_mod_menu with:

  • "Show Mode Indicator" checkbox to toggle the on-screen HUD overlay bar and mode list
  • "Enable Keybindings" checkbox to toggle L_TRIG/X/Y button cycling
  • "Filter Mode" slider for directly selecting an overlay mode (0-14)
  • Mode reference labels for all 15 filters
  • General bug fixes and polish


    Thanks to @Esscey for contributing the improved OverlayFX rendering logic and helping improve compatibility.

    Head here if you'd like to check out development!

Attachments

  • mod_menu.png
    mod_menu.png
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  • new_update_v1.1.3.mp4
    14.1 MB
  • Added and expanded multiple visual overlay filters for effects change
  • Reworked BLUR into a combined CRT with scanlines, soft blur layers, and a fixed N64-style sun flare in the top-left (WIP)
  • Rebuilt VHS with tracking jitter, tape noise, and scanline instability for a more authentic analog distortion look
  • Reworked FILM to use true grayscale-style instead of simple dark tinting
  • Improved UNDERWATER with a stronger blue tint and subtle particulate drift for clearer visibilty
  • Enhanced HEAT HAZE with stronger red/brown color grading and layered distortion for a more intense atmospheric feel
  • FUZZY SIGNAL now will use pixel-loss corruption and missing block artifacts instead of noise
  • Maintained full COOPDX 1.5.1 compatibility with controller and mobile input support
  • Retained original overlay cycling system and fading UI selector

Attachments

  • Fuzzy_signal.png
    Fuzzy_signal.png
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  • Film_layer.png
    Film_layer.png
    1.8 MB · Views: 35
  • heat_haze.png
    heat_haze.png
    1.7 MB · Views: 38
  • bluish_tint.png
    bluish_tint.png
    1.1 MB · Views: 35
  • gridlock_mode.png
    gridlock_mode.png
    886.7 KB · Views: 45