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After a bit of an oversight this update adds a nice patch to OverlayFxDX - Adds a settings menu via hook_mod_menu with: "Show Mode Indicator" checkbox to toggle the on-screen HUD overlay bar and mode list "Enable Keybindings" checkbox to toggle L_TRIG/X/Y button cycling "Filter Mode" slider for directly selecting an overlay mode (0-14) Mode reference labels for all 15 filters General bug fixes and polish Thanks to @Esscey for contributing the improved OverlayFX rendering logic and helping improve compatibility. Head here if you'd like to check out development!
Added and expanded multiple visual overlay filters for effects change Reworked BLUR into a combined CRT with scanlines, soft blur layers, and a fixed N64-style sun flare in the top-left (WIP) Rebuilt VHS with tracking jitter, tape noise, and scanline instability for a more authentic analog distortion look Reworked FILM to use true grayscale-style instead of simple dark tinting Improved UNDERWATER with a stronger blue tint and subtle particulate drift for clearer visibilty Enhanced HEAT HAZE with stronger red/brown color grading and layered distortion for a more intense atmospheric feel FUZZY SIGNAL now will use pixel-loss corruption and missing block artifacts instead of noise Maintained full COOPDX 1.5.1 compatibility with controller and mobile input support Retained original overlay cycling system and fading UI selector