- Characters were not being reliably lost from the current pool on pitfall deaths, or being lost on pause menu level exits. This should be now fixed, and pitfall deaths will now reliably remove a character, while level exits retain the current character in the pool.
- CONTINUE NUZLOCKE should now work more reliably on a per save file basis; however, changing options before selecting CONTINUE may still result in unforeseen consequences
- Based on player feedback, a RESTORE LOST and OFF rule has been added to 1-UP options. OFF results in a pure nuzlocke, with no characters being gained from 1-UPS. RESTORE LOST will only restore characters you've already lost from the current pool, with no new characters being added beyond the pool size. RANDOM still behaves as before, adding a random character to the current pool, and ignoring the pool size cap unless the 1-UP CAP option is on
- To prevent abuse, MANUAL SWITCHING now requires the player to be not moving on solid ground to use. This prevents players from quick swapping to another character right before a death.
- Some text spam has been addressed when it came to blasts in group pools