Starting a nuzlocke will assign players a selected pool size of randomly drafted characters
Dying will remove that character from the current pool, and automatically switch you to a new character in your pool
1-ups will award a new character to your pool
Dying on your last character will result in a GAME OVER.
FEATURES AND OPTIONS:
- START NUZLOCKE: Starts a nuzlocke with the current settings
- END NUZLOCKE: Ends the current nuzlocke for all players
- POOL TYPE: GROUP POOLS will draft one pool shared by all players in the session.
PERSONAL POOLS will draft individual pools for each player in the session
- RANDOM START: When enabled, randomly selects your first character when the nuzlocke starts; disable this to use your currently selected character
- ALLOW CHARACTER SELECT: Allows players to utilize Character Select during a nuzlocke
- POOL SIZE: Select the amount of characters drafted into the current pools.
- GAME OVER RULE: FREEROAM mode allows players who lose their entire pool are allowed to freeroam, but are left in a flickering, intangible state to mark them as out of the current nuzlocke
1-UP mode allows the player to return to the nuzlocke with one more life, allowing them to rebuild their pool with 1-ups
- MARIO MOVESETS ONLY: Only assigns characters that have basic Mario-equivalent movesets. (Since this couldn't be reliably auto-detected, more whitelisted characters will be added with updates)
- ADD SKINS TO POOL: Treats different skins/costumes as unique characters, and adds them to current pools.
ALLOW PLAYER POOL REROLL: When enabled, allows non-Host players to reroll their current personal pools with the mod menu
ALLOW PLAYER CHARACTER REROLL: When enabled, allows non-Host players to reroll their currently selected character
POOL PANEL: Enables/disables the panel that displays the active pool; disable to play blind.
PALETTE RESPAWN: ON allows other palettes to be selected for pool characters OFF only will use base palettes
CUSTOM will use the player's custom palette
RANDOM will randomize all palettes
- CAP 1-UP POOL SIZE: Caps the pool size, preventing 1-ups from awarding more characters passed the POOL SIZE setting
- QUIT NUZLOCKE: quits the current nuzlocke for you only
- RANDOMIZE CURRENT POOLS: allows the host to force-reroll all active player pools
- RANDOMIZE CURRENT CHARACTERS: allows the host to randomize the characters currently being used by players
- RANDOMIZE MY POOL: when enabled by the host, allows individual players to reroll their current pool
- RANDOMIZE MY CHARACTER: when enabled by the host, allows individual players to reroll their current character
- RESET MOD: ends any current nuzlockes, and refreshes NUZLOCKer (use if bugged or glitched)
- MANUAL SWITCHING: allows players to swap with another character in their pool on-the-fly by holding L + R & DPAD UP or DOWN
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KNOWN BUGS:
- Sometimes, voicebanks get applied wrong, particularly for base SM64COOP characters
- Rarely, RANDOMIZE CURRENT CHARACTER/MY CHARACTER will add a character to the current pool
- Sometimes palette settings not behaving correctly, or only showing up on the local device
- 'Game over' mode is intangible to other enemies and players, but player can still collect coins and stars until I find out how to solve this
Next version will have "Manual Pool Switching" which will allow you to press L + R and DPAD UP/DOWN to switch between characters in your current pool on-the-fly.
Also focused on eliminating the lag that builds up with multiple players in the session using random palettes
Next version may also have personal palette options, allowing non-hosts to select their preference individually
Further down the line, I'm looking to add a manual pool draft option (where players take turns manually drafting characters before the NUZLOCKE starts), Team Personal Pools (with PvP elements like kills = character stealing) and GAME OVER RULE: VERSUS where players who have game over'd must hunt the still-living players to kill them and steal their character to return to life.