Mega Man X

Mega Man X v1.2.6

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Day 1 update because more familiarity with coopdx v1.0 is needed.

Fixes:
  • Fixed a bug where the "Palette" option in the menu does not properly color the player
  • Fixed a possible scenario where the "None" character option might force the default palette on all other mods, including any CS mods using custom palettes
Changes:
  • First Armor X can now perform an air dash
  • Dash effect has been shortened
Fixed a small bug that made the "None" character have a completely pitch black palette, if the mod is not used with Character Select.
Additionally, the .git folder was removed. This makes the total mod filesize smaller.
This update is a quick-fix that makes the mod compatible with coopdx v1.0. Crashes and script errors occur if you try to use older versions.
This update has not been tested for retrocompatibility with ex coop or any coopdx version older than v1.0. Therefore, it will probably only work with coopdx v1.0 (And CS 1.9 if you are using that).

Additionally, the following changes were added:
  • Fixed a bug where characters would clip through floors when playing the "Flood" gamemode
  • Fixed a small visual bug where other players would not have the correct player model height offset when using the mod with Character Select
  • Added a dash effect with a proper fade-out for X' dashes. It also matches X' default color
There is a small issue with custom sounds being delayed when playing and being unable to stack on top of each other. I have no control over this. It might be fixed in a coopdx update.
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Character Select 1.8 introduced a change that breaks the MMX mod. Please download mmx_v1.1.3_cs1.8.zip if you are using Character Select 1.8