Mega Man X

Mega Man X v1.2.6

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With characters mod like this, Some can now turn Super Mario 64 into a ROBLOX since SM64CoopDX.
I modified the X charge shot timer for much faster charges. The current timer is way too slow.

I've had some ideas in the next update:

Super Shotgun mario 64 -style push/physics blowback:

Instead of making enemies ONLY explode or disappear, give PUSH/ physics blowback and have them fly away with a random script, after a certain blowback push distance, they can explode after a charge shot collision.

(This could really help with the bobombs at close range)

Physics pushback/All objects destroyable and physicalized.:
This was demonstrated in Super Shotgun Mario, where the shotgun can actually push the physics of an enemy instead of just make them disappear, he can even shoot penguins, Cannon Bobombs, toadstool, racing kupa, yoshi, kong bobomb, and bowser sending them flying.

2.Create Targeting reticules for Zero's X's/Armor X charge shots. Similar to Megaman Legends.
3. Give zero the ability to do his FAST charge shot(X5).
4.Friendly Fire mod, I don't know what script makes players in co-op mode or on a private server be able to inflict damage or physics blowback on dmg, this can be enabled by the server, where you shoot/attack your friends playing in your server and they die after enough damage is inflicted bases on charge shot blast settings.

ADD a strong physics push/blowback to send them flying a considerable distance based on charge shot size. Let users code the Mod lua for blowback physics push velocity.

5.A mod for all the Enemy IDs, Debug mode to view rhe ID of the 3d object, and enable/disable physics/phantom/interaction so the otherwise undestroyable objects(ie. Big penguin, mom penguin, child penguin, bowser level:silver shock orbs, Kupa(racer), Toadstool, cannon bobombs, and expanding black orbs emitting flame particles ) can be destroyed or pushed back a great distance with physics.

Modifiable with LUA.


Thanks!

Keep up the good work!
ganewatch
ganewatch
Charge time will be reduced, that's a decent suggestion.

For the other suggestions, pushback will most likely not be added for NPCs or enemies, maybe just players depending on the weapon. targeting reticles might be added.

Firendly fire is already a thing depending on the server settings.

I have also no plan on adding Zero's buster, but a new move will be added for him.

It's possible for Vile's bombs to interact with NPCs (toad, koopa the quick, penguins, mips) but this is actually getting removed next update.
NO WAY ITS REAL
mod muito bom ele e muito fiel a mega man x o jogo de snes eu acho que o criador botou muito efeito visual e eu gostei disso que ele continue fazendo mods excelentes e fieis assim pois eu gosto muito e vou aproveitar todos os mods bem feitos assim
Excellent mod, Do you plan on adding any characters from other megaman games or any of X's other armors?
ganewatch
ganewatch
Yes. Three more characters are planned: Axl, Layer (Zero clone), and Palette (Axl clone). And one more armor is planned: Third Armor.
I love this modes....really. Besides i made an edit in Zero pallete so i can make him look like Nightmare Zero in order to celebrate Halloween. It would be awesome if he had a voice pack Zero Nightmare. Right? But what the heck like Apu said...anyway thanks for this mod.
Fantastic work, was real happy to see Alia included! Any plans on added the other navigators from X8? Palatte and Layer would be amazing! All in all a fantastic mod, well worth the download!
ganewatch
ganewatch
Layer and Palette are planned yes.
Well made mod! Excellent work.
This is an incredibly fun mod. The characters all feel like how they did in their own games.

Though, for some people, perhaps how amazing they are moveset wise could be a turn off....

But, when I was messing around in a ROM hack. The base Mario moveset was better for the specific task. (Mainly, a tall wall jumping sequence.)

With all that being said, probably the most satisfying thing in this mod is the ability to kill enemies you normally can't.... Such as the Mad Piano. When I first did that, I was like "Oh my God, Zero is so cool!"
ganewatch
ganewatch
Oh, hey.
Wallkicking off (non-strictly) opposing walls makes the wallkicks refresh. So you should be able to scale a long wallkicking section.
Also yeah they are pretty strong compared to the vanilla moveset. Maybe someday I will make some levels, but that's not guaranteed due to lack of time and other responsibilities.
Replying to ganewatch, well Tbowskies might need your help to give his characters movesets, basically he needs the script or whatever
awesome
This mod is honestly one of the bests out there!!! Seriously, if you haven't downloaded it already, do it!!! The characters have great models and really fun movesets! My only gripe is that switching from the preset character palettes to a custom palette can't be done through Character Select, and instead has to be done through a custom menu (up on the d-pad or /mmx), which is just a little inconvenient.
ganewatch
ganewatch
I never noticed that feature. I will make it available for v1.3.
Thanks a lot!
10/5 This is so amazing even with the moveset, also do you think you could make a Dante and Vergil from Devil May Cry a mod? I'm a DMC fan and it would mean a lot to me.
ganewatch
ganewatch
Thanks for the review but I don't plan on making a DMC mod. That would require waaaay too much effort. It would be cool to see though.
Absolutely fantastic, the characters' movesets translated perfectly into M64, blasted through the game with a friend, and it was the most fun I've had in a while.
feels like a hack n slash contained entirely within super mario 64. nice one.
You can really breeze through the game with these guys but it was fun as hell with my friends. Thank you for making this stellar mod and I look forward to anything else you do/update.
This mod is what got me interested in SM64 Coop in the first place, the adaptations of the X series' features were a sight to behold, and everything seems to work great!

Except for Goombas. Currently, they are invulnerable to projectiles and the Z-Saber. Worked fine as of just before Zero's release, not sure when this changed exactly.

Other than that small issue, I have yet to see anything particularly wrong.

Keep up the good work, I look forward to seeing this grow!
ganewatch
ganewatch
Hmm are you using any other mods with this?
This is absolutely amazing. It's what got me into this game in the first place. Though I have a few suggestions and questions!
First: I would like it so we can customize the binds of every weapon so we can adapt them all to movesets like the Odyssey ones.

Second, you may know me as the guy who asked for X3 Vile and X8 Vile. And while you did say you were adding X3 Vile, I would also like X8 Vile in as well. If it's not too much trouble.

Third: I wanna ask if you will be porting any other characters like Axl, or Alia. And I also wanna know if you are gonna do MMZ characters as well!

I will be frequenting this mod to check for updates. I absolutely love this mod. And I hope it blossoms into something outstanding! ~ Vile
ganewatch
ganewatch
Hi, i'll see if i can make custom binds a thing. In the meantime, you can do that in the main menu of coop dx in the options.
Axl is planned for v1.3. I can't say for sure what other content is planned for that version. As for other characters beyond v1.3, nothing is decided yet.
This mod looks amazing and has so many customizations to show its polish! However, i must ask, is there a way to play this on the 3ds port?
ganewatch
ganewatch
Hi, this mod is only compatible with coopdx due to being written exclusively in lua. It can only work on 3ds if there was a coopdx port on 3ds.