Mega Man X

Mega Man X v1.2.6

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Mega Man X Movesets for sm64coopdx​




Current version: v1.2.6
Compatibility: coopdx v1.0.1 and above


As X:
  • B: X-Buster
  • Z: Dash
  • Y (Ground): Punch
  • Y (Air): Ground pound
As Zero:
  • B (Ground): Triple Z-Saber combo
  • B (Air): Air slash
  • Z: Dash
  • Y (Ground): Punch
  • Dash (Ground) + Y: Shippuga
  • Y (Air): Kuuenzan
  • X (Ground): Ryuenjin
  • Dash (Ground) + X: Raikousen
  • X (Air): Hyouretsuzan
  • Dash (Air) + X: Sentsuizan
As Vile:
  • B: Vulcan (Cherry Blast)
  • Z (Ground): Dash Attack
  • Z (Air): Ground pound (Cancellable into specials with extra cost)
  • Y: Napalm (Bumpity Boom)
  • X: Cannon (Front Runner)
As Alia (Currently a clone of X):
  • B: Alia-Buster
  • Z: Dash
  • Y (Ground): Punch
  • Y (Air): Ground pound

Extra voices include:
  • X4 EN voice for X
  • X6 JP voice for X
  • X4 EN voice for Zero
  • X5 JP voice for Zero
  • MHX JP voice for Vile
To use the extra voices, you have to replace the original voice files in the main mod, by copying what's inside the sound folder of the extra voices into the sound folder of the main mod
Author
ganewatch
Downloads
28,875
Views
66,716
First release
Last update

Ratings

4.85 star(s) 34 ratings

Latest updates

  1. Mega Man X - v1.2.6

    This update adds a few fixes. This is the last patch for v1.2.x, due to it addressing the few...
  2. Mega Man X - v1.2.5

    General changes: Swoop and Snufit have a down offset when interacting with weapon hitboxes...
  3. Mega Man X - v1.2.4 Fixed

    Two oversights: Vile meter was not displayed when using CS CS had the wrong version number...

Latest reviews

Its a very good remake of the megaman X moveset in 3d, even better than the official 3d megaman X shit
faltou o tutorial explicando como aplicar o patch como funciona esses arquivos?
Peak.
However, I think there's one addition that will make this perfect.
As the number one Axl fan.
PLEEEEEEEAAAAAAASE ADD HIM
Jokes aside, it's great regardless. Thanks!
G
ganewatch
Axl is being made for 1.3
Great mod, I love it, but are there any plans to update this?
G
ganewatch
Yes, one more update is planned.
I only download this versión for say,huh...sorry but i forgot the name,bye can put a like github,for download the versións,but can put a link of github please,only say me yes or not,only this...
G
ganewatch
Not sure what you mean. Are you looking for an old version that has excoop support?
With characters mod like this, Some can now turn Super Mario 64 into a ROBLOX since SM64CoopDX.
I modified the X charge shot timer for much faster charges. The current timer is way too slow.

I've had some ideas in the next update:

Super Shotgun mario 64 -style push/physics blowback:

Instead of making enemies ONLY explode or disappear, give PUSH/ physics blowback and have them fly away with a random script, after a certain blowback push distance, they can explode after a charge shot collision.

(This could really help with the bobombs at close range)

Physics pushback/All objects destroyable and physicalized.:
This was demonstrated in Super Shotgun Mario, where the shotgun can actually push the physics of an enemy instead of just make them disappear, he can even shoot penguins, Cannon Bobombs, toadstool, racing kupa, yoshi, kong bobomb, and bowser sending them flying.

2.Create Targeting reticules for Zero's X's/Armor X charge shots. Similar to Megaman Legends.
3. Give zero the ability to do his FAST charge shot(X5).
4.Friendly Fire mod, I don't know what script makes players in co-op mode or on a private server be able to inflict damage or physics blowback on dmg, this can be enabled by the server, where you shoot/attack your friends playing in your server and they die after enough damage is inflicted bases on charge shot blast settings.

ADD a strong physics push/blowback to send them flying a considerable distance based on charge shot size. Let users code the Mod lua for blowback physics push velocity.

5.A mod for all the Enemy IDs, Debug mode to view rhe ID of the 3d object, and enable/disable physics/phantom/interaction so the otherwise undestroyable objects(ie. Big penguin, mom penguin, child penguin, bowser level:silver shock orbs, Kupa(racer), Toadstool, cannon bobombs, and expanding black orbs emitting flame particles ) can be destroyed or pushed back a great distance with physics.

Modifiable with LUA.


Thanks!

Keep up the good work!
G
ganewatch
Charge time will be reduced, that's a decent suggestion.

For the other suggestions, pushback will most likely not be added for NPCs or enemies, maybe just players depending on the weapon. targeting reticles might be added.

Firendly fire is already a thing depending on the server settings.

I have also no plan on adding Zero's buster, but a new move will be added for him.

It's possible for Vile's bombs to interact with NPCs (toad, koopa the quick, penguins, mips) but this is actually getting removed next update.
NO WAY ITS REAL
mod muito bom ele e muito fiel a mega man x o jogo de snes eu acho que o criador botou muito efeito visual e eu gostei disso que ele continue fazendo mods excelentes e fieis assim pois eu gosto muito e vou aproveitar todos os mods bem feitos assim
Excellent mod, Do you plan on adding any characters from other megaman games or any of X's other armors?
G
ganewatch
Yes. Three more characters are planned: Axl, Layer (Zero clone), and Palette (Axl clone). And one more armor is planned: Third Armor.