MarioHunt

MarioHunt v2.8.2

No good release is complete without an immediate update like a week later. Despite the number change being just as big as the last update, this update is much smaller- the version numbers lost all meaning a long time ago. Just go with it. A few people's roles from the tournament didn't work (despite my insistence that people verify this ahead of time), so this was inevitable. Other than that this version only has some small fixes. However, there is one piece of new content, which is that Actless support for Star Road has been finished by Moldy64! The full changelog is available on the releases page.
Wow, it's been over a year since the last update? Despite this, this version is fairly tame in terms of new features. Most of the development time has been spent on fixing many bugs and adjusting the game balance.

This update's main new feature is Actless Mode, which disables the Act Select, sort of like Non-Stop mode in Odyssey Mario Moveset Rebirth. But I imagine more people are interested in the new Mo3 roles! I ran this tournament over the summer, and now everyone should have their roles!

The full changelog is available on the download page.
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I say this every time, but... FINALLY! The big v2.8 update has arrived. Featuring several new game options, huge balance and QoL changes, and bug fixes. Lots of them.

The big new feature this update is the new Game Area option! If you're tired of playing the same stages over and over, now you can choose to play the entire game in Main Floor, Basement, or Upstairs! Cap stages will be moved to new locations so all stars are possible. Or try the hellish Top Floor, containing ONLY TTC, RR, WMotR, and TotWC. Also available for Star Road and Ztar Attack 2.

If you don't like bouncing off of players, you can also turn on Disable Player Collision. I point this out because I prefer to play with this option on.Oh yeah, invisible walls are gone now, too. TTC is playable now?
Hotfix for sm64coopdx v1.1, mainly to fix a crash involving the players list and Japanese characters.
Also, I FINALLY changed the elevators so you can't camp with them in HMC anymore! I'd also like to thank Squishy for the visual changes to the darkness and toxic gas sabotages in this update.

Also the link sends you to GitHub now because I realized it was faster than attaching the files in two places.
Time for yet another hotfix. Sigh...
Saying "desync" won't make random players hunter anymore. Hopefully. It better not! Also fixed some other stuff, mainly with nametags.
EDIT: I forgot to change the in-game name of the mod, so it will still say "v2.7.2". Oops.
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Will I ever be free
Fixes a bug Sunk reported with the location censorship in MysteryHunt. I also updated Nametags, among other things.
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I AM SPEED! Hotfix for the new sm64coopdx version. [Changelog](changelog.md)

(Copied from v2.7)
Note that Nametags (MH) is now obsolete, as it has been implemented into the mod by default. api_stuff.zip does contain a version of Limbokong's Voicechat which includes MysteryHunt support, however.
The long overdue update is finally here! In addition to fixing some issues caused by the sm64coopdx merge, this includes the new game mode MysteryHunt!

Note that Nametags (MH) is now obsolete, as it has been implemented into the mod by default. api_stuff.zip does contain a version of Limbokong's Voicechat which includes MysteryHunt support, however.
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Minor new features, bug fixes, and updating for sm64coopdx v1.0. A version compatible with v36.1 of sm64ex-coop and v0.2 of sm64coopdx is also included.
TOURNAMENT UPDATE: v1.0 of sm64coopdx will NOT be used. Please make sure you have access to the previous version if you are participating!

btw if you want mh nametags go to the github there's a 3 attachment limit
Small update for the anniversary of MarioHunt, which is April 18th! Focus on balance. (EDIT: Changed date of anniversary; in-game event is still the 19th)