Metal Sonic & Knuckles — v1.1 changelog since v1.0
New features
Added optional Functional Super / Hyper mode in the mod menu.
Activate with 50+ coins by pressing Xbox Y while airborne.
Powered forms grant invincibility, 2× movement speed, and 1.5× jump height.
Coins drain at one per second; reaching zero restores the selected palette.
Added a white activation flash, transformation sound, and brief aerial pause.
Added a custom powering-up animation for both characters, with raised forearms, backward head tilt, stronger back arch, and legs extended behind the hips.
Super/Hyper thrusters now reach a 50% larger maximum size and use Wing Cap’s rainbow cycling.
Added reflective Metal Cap models for both characters.
Fixes and compatibility updates
Corrected damage invincibility handling to prevent rapid consecutive hits.
Corrected Character Select name capitalization and broken mod-menu title formatting.
Addressed underwater spindashes warping players to the surface when analog input is held.
Prevented custom glide, air-run, and transformation actions from interrupting normal shell surfing.
Separated Metal S&K’s shared character/model state and Sonic spinball model ID from Sonic Characters REBOOTED.
Extended ColorSHIFTer support to every preset palette.
Added Metal Sonic’s low-health metallic flicker to Metal Knuckles.
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