[CS] METAL SONIC & KNUCKLES

[CS] METAL SONIC & KNUCKLES 1.1

Metal Sonic & Knuckles — v1.1 changelog since v1.0

New features


  • Added optional Functional Super / Hyper mode in the mod menu.
  • Activate with 50+ coins by pressing Xbox Y while airborne.
  • Powered forms grant invincibility, 2× movement speed, and 1.5× jump height.
  • Coins drain at one per second; reaching zero restores the selected palette.
  • Added a white activation flash, transformation sound, and brief aerial pause.
  • Added a custom powering-up animation for both characters, with raised forearms, backward head tilt, stronger back arch, and legs extended behind the hips.
  • Super/Hyper thrusters now reach a 50% larger maximum size and use Wing Cap’s rainbow cycling.
  • Added reflective Metal Cap models for both characters.
Fixes and compatibility updates

  • Corrected damage invincibility handling to prevent rapid consecutive hits.
  • Corrected Character Select name capitalization and broken mod-menu title formatting.
  • Addressed underwater spindashes warping players to the surface when analog input is held.
  • Prevented custom glide, air-run, and transformation actions from interrupting normal shell surfing.
  • Separated Metal S&K’s shared character/model state and Sonic spinball model ID from Sonic Characters REBOOTED.
  • Extended ColorSHIFTer support to every preset palette.
  • Added Metal Sonic’s low-health metallic flicker to Metal Knuckles.