METAL SONIC & KNUCKLES
MetalS&K.png

METAL SONIC & METAL KNUCKLES, two of Robotnik's greatest creations, have finally arrived in Coop DX! This was the first mod I ever started working on, learning how Coop DX works and what was and wasn't doable, and has thus received the most polishing out of them; that being said, this wouldn't be possible without the handful of other mods by extremely talented modders I referenced from, utilized code and rewrote code from, and consulted. It was from this I was able to make many of the other mods I've released, so much thanks and appreciation goes to them for making this mod what it is, and I've made sure to highlight them in the credits, so please check them out!

METAL SONIC & METAL KNUCKLES are two comprehensive character mods that change movement, add abilities, and many other details. Focusing on speed and traversal, these characters overpowered movesets are tempered by a need to handle their insane speed. They have been tested and played through on almost every major romhack.

MOVESET & CONTROLS:
METAL SONIC
A - Jump
Hold B - Spindash
Hold B in Air - Drop dash
Hold B in Air against a wall - Wallkick upwards
Hold B floating in water - Underwater thrusters
Z - Roll
(xbox) Y - Punch/grab
(xbox) Y in Air - Windmill Kick
AIR RUNNING - Run off a ledge at high speeds.
WATER/LAVA RUNNING - Run onto these surfaces at high speeds

METAL KNUCKLES
A - Jump
B - Rapid Claw Strike
B, than Z - Flame Uppercut
Press A in Air - Activate/deactivate glide
Hold B in Air - slow glide
Hold A in Air against a ceiling - ceiling climb
Hold B floating in water - Underwater thrusters
Z - Roll
(xbox) Y - Punch/grab
WALLCLIMB - Glide into a wall

SPECIAL FLIGHT CONTROLS
UP/DOWN - Control speed
A/B - ascend/descend


OTHER FEATURES:

UNIQUE FLIGHT MECHANICS - When using a wing cap, Metal Sonic & Knuckles utilize their own jet-based propulsion, constantly generating forward momentum, and banking like a fighter jet to make turns

UNIQUE UNDERWATER MECHANICS - Metal Sonic & Knuckles do not swim, instead sinking to the bottom, and being able to spam jump (like other sonic mods). However, holding B allows them to engage their underwater thrusters, allowing them to propel themselves forward

FULL PALLETS & SUPER/HYPER - Both characters come with 4 alternate palettes, supports custom palettes, and each have a Super/Hyper palette, causing them to sparkle and pulse white (visual effect only; no gameplay advantages)

BATTLE DAMAGE - When getting closer to zero health, they will begin to spark and malfunction (visual effect only)

'-er' SERIES READY - since these characters were developed alongside my other mods, they already have presets and considerations within those mods (no updates needed). This includes ChainSMOKEer and and EyeSTYLEer offsets, and MarioFIGHTer balancing.

OTHER AUDIO & VISUAL DETAILS - Many other audio and visual details, both big and small. Try listening to the GET STAR theme!

UNIQUE STATS - Metal Sonic and Metal Knuckles have slight, appropriate differences in even their base movement physics.

Requires Character Select.

KNOWN BUGS:
- Underwater spindashes with directional input warp you to the surface. Let go of the analog before beginning the spindash.
  • METAL KNUCKLES eyes are uneven; inherited from the original model, still needs correction.
  • ColorSHIFTer requires Metal Sonic/Knuckles to be set to their custom palettes for it to take effect


CREDITS:
codeflex - solo developer, adaptations, integration, palettes, new features
jxsh - Sketchfab Knuckles model preparation in Fast64.
ganewatch - MMX FX/Zero animation sources, MMX derived particle fx
steven3004 - Sonic Rebooted movement/code/animations. LUA layout havily modified from his code
srGSR - Remetalized author/programming reference.
warioplier - Sonic model
king the memer - spinball
SMS Alfredo - voice system
Luogi.z64 - Remetalized programming
EmilyEmmi - wall climbing
Profe Javix - ring-replacement code reference
Squishy6094 - Character Select; sm64coopdx contributors - engine.
SEGA/Sonic Team, Nintendo, CAPCOM - original characters/assets.
Special Thanks: TheDemonChara, Swagmaster, Dukurow, ZenoTheBlueBerry, SugtheBug, TheIncredibleHolc
Author
codeflex
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