Mega Man X

Mega Man X v1.2.13

So, i did try disabling CS and enabling MMX and Milne like you said, but nothing interesting happened, besides the custom color option always staying on even when said option is off. The issue is still present so long as Milne is activated.
 
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So, i did try disabling CS and enabling MMX and Milne like you said, but nothing interesting happened, besides the custom color option always staying on even when said option is off. The issue is still present so long as Milne is activated.
I said to use CS, not to disable it. Having no CS means characters will clash with each other. I have no responsibility to other user mods. I already made sure that my mod is as encapsulated and isolated as possible.
 
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I said to use CS, not to disable it. Having no CS means characters will clash with each other. I have no responsibility to other user mods. I already made sure that my mod is as encapsulated and isolated as possible.
Oh, right, sorry. The issue still persists with CS enabled thou.
 
Yo Man...since The Gaia Armor has his Giga Attack...have You ever thought adding a Skill to Alia like in Megaman X dive that has one of X8 Skills?
 
How do I change the sound effects for when you're charging the third stage charge shot for SAX and TAX? That higher pitch sound hurts my ears more than the original one from X4...

I tried deleting x_charge_max_begin and x_charge_max_loop and replacing them with x_charge_begin and x_charge_loop, but the higher pitch sounds still play when charging the Double or Cross Charge Shot...I'm not sure what I'm doing here.
 
Yo Man...since The Gaia Armor has his Giga Attack...have You ever thought adding a Skill to Alia like in Megaman X dive that has one of X8 Skills?
It's possible.
How do I change the sound effects for when you're charging the third stage charge shot for SAX and TAX? That higher pitch sound hurts my ears more than the original one from X4...

I tried deleting x_charge_max_begin and x_charge_max_loop and replacing them with x_charge_begin and x_charge_loop, but the higher pitch sounds still play when charging the Double or Cross Charge Shot...I'm not sure what I'm doing here.
You could try going in the sound folder and find the charge sound files, then edit them in a software like Audacity to make them have a lower volume or something.
 
Funnily enough, i have some ideas for the mod similar to those, but regarding the armors:
-Considering that Gaia has a giga attack, naturally the Second Armor would also have it in some way or form, like maybe beating certain enemies to charge it to then release it. In a similar form to TF2 (with soldier's banners) and Shadow The Hedgehog, with a bit of MMZXA showing the radius the giga attack will cover. Or alternatively it could just recharge itself jus like Gaia, but in a much slower pace to avoid constant spamming.

-Despite the fact that Fourth and Ultimate are not present, i have a pretty basic idea of how the hover would work: It'll more or less like the games, except you can go pretty much everywhere; Once you jump, press A again to hover, A again to go up, Z to go down, and X, Z (dash) or Y (ground pound) to cancel hover. Additionally it could have a dedicated meter and/or a sound/visual cues to notify the durability of the hover. This could be also apply to Axl if wanted to.

-Speaking of the same armors, perhaps the four charged shots are reserved for Fourth, and the Plasma shot for Ultimate. Or combine both since both armors are essentially the same, in the following order (taken from MMX innocent impulse): Standard Shot, Semi-charged Shot, Normal Charged shot, Four charged shots, Plasma charged shot.

I would yap about the other armors of the series and other minor ideas but that's it for now, don't really want to write a lot of text.
 
Funnily enough, i have some ideas for the mod similar to those, but regarding the armors:
-Considering that Gaia has a giga attack, naturally the Second Armor would also have it in some way or form, like maybe beating certain enemies to charge it to then release it. In a similar form to TF2 (with soldier's banners) and Shadow The Hedgehog, with a bit of MMZXA showing the radius the giga attack will cover. Or alternatively it could just recharge itself jus like Gaia, but in a much slower pace to avoid constant spamming.

-Despite the fact that Fourth and Ultimate are not present, i have a pretty basic idea of how the hover would work: It'll more or less like the games, except you can go pretty much everywhere; Once you jump, press A again to hover, A again to go up, Z to go down, and X, Z (dash) or Y (ground pound) to cancel hover. Additionally it could have a dedicated meter and/or a sound/visual cues to notify the durability of the hover. This could be also apply to Axl if wanted to.

-Speaking of the same armors, perhaps the four charged shots are reserved for Fourth, and the Plasma shot for Ultimate. Or combine both since both armors are essentially the same, in the following order (taken from MMX innocent impulse): Standard Shot, Semi-charged Shot, Normal Charged shot, Four charged shots, Plasma charged shot.

I would yap about the other armors of the series and other minor ideas but that's it for now, don't really want to write a lot of text.
The hover won't grant any height control. Falcon Armor will get something similar to what you described though.

Probably no four shots, it's not a popular choice. If Fourth Armor wes ever added, it will have the Plasma Shot. But I'll think about it.
 
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Yo, this might sound crazy... So I'm not even gonna say it, just look at this and think about it:

ss11.jpg
42tpczy2iova1.jpg


If that's a bit too insane, maybe you could consider this?:

maxresdefault.jpg
EowFfT1UYAUtejd.jpg


This is one idea that has been brewing in my mind for quite a long while, I think it could improve how poles and trees work in SM64, to make them both faster and snappier... Same thing for ceilings, but a few creative liberties might be needed there. What do you say about this idea?
 
Yo, this might sound crazy... So I'm not even gonna say it, just look at this and think about it:

ss11.jpg
42tpczy2iova1.jpg


If that's a bit too insane, maybe you could consider this?:

maxresdefault.jpg
EowFfT1UYAUtejd.jpg


This is one idea that has been brewing in my mind for quite a long while, I think it could improve how poles and trees work in SM64, to make them both faster and snappier... Same thing for ceilings, but a few creative liberties might be needed there. What do you say about this idea?
I thought about this too
 
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I know this is probably a whatever mention but gore/hardmode is bugged with the characters. All of their attacks just straight up don't work I'm not sure why if this is a me issue or not. But if you could take a look at it, that would be great.
 
Yo, this might sound crazy... So I'm not even gonna say it, just look at this and think about it:

ss11.jpg
42tpczy2iova1.jpg


If that's a bit too insane, maybe you could consider this?:

maxresdefault.jpg
EowFfT1UYAUtejd.jpg


This is one idea that has been brewing in my mind for quite a long while, I think it could improve how poles and trees work in SM64, to make them both faster and snappier... Same thing for ceilings, but a few creative liberties might be needed there. What do you say about this idea?
I was already overriding the ACT_HANGING, pole hangng animation with the wall shoot animation. Additionally, hanging ACT animations are supposedly not located in the GROUND_SHOOT_ACTIONS table. I'm trying to do charge shots while hanging also.

As for tree dashing I'll try and figure it out.
 
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I know this is probably a whatever mention but gore/hardmode is bugged with the characters. All of their attacks just straight up don't work I'm not sure why if this is a me issue or not. But if you could take a look at it, that would be great.
I'll see if it can be fixed but the mod is on hold for a few months.
 
I was already overriding the ACT_HANGING, pole hangng animation with the wall shoot animation. Additionally, hanging ACT animations are supposedly not located in the GROUND_SHOOT_ACTIONS table. I'm trying to do charge shots while hanging also.

As for tree dashing I'll try and figure it out.

if m.action == ACT_CLIMBING_POLE and m.controller.stickY < 0 then m.angularVel.y = 0 -- Disable spinning set_mario_animation(
m,ACT_WALL_SLIDE)
end

Step 2 is to get him to dash upward or downward.
 
Now That i'm thinking...About 1.3...Have You ever thought of giving that like a Xmas gift...You know...around decemeber or something like that?
 
Now That i'm thinking...About 1.3...Have You ever thought of giving that like a Xmas gift...You know...around decemeber or something like that?
It'll happen when it happens. He's better off not posting a release date for it. Also probably taking care of life things or something judging by what he said on his last post.
 
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Like I said before, no release date. It will be released when it will be released.

Some more previews:
image.png
WhoohooHoHo....Dynamo and Shadow X...man i thought it was only Third Armor Axl and Layer but...at This rate your gonna create a some kinda Megaman X dive 64...HAHAHA. it's worthy the wait...sorry man.. Really...never expected more characters
 
Like I said before, no release date. It will be released when it will be released.

Some more previews:
image.png
Honestly anything beyond what you've already given us I consider a bonus, and I'm extremely thankful for the work you've put into the mod already. I can't imagine the hours you've put into the mod up to its current released state, never mind the time that's gone into what you've shown us in the last two previews.

You have my respect, and my thanks. o7 Take the time you need. It is your free time you're putting into this after all.
 
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