So, i was about to replay sm64coop dx to see the new features of the MMX mod, alongside other mods I've had before i changing to another operative system. But, i encountered some errors that i haven't experienced since the last time played the game, here's a list of them:
Any advice on how to fix this would be great.
- Some attacks of the characters included in the MMX mod doesn't affect certain enemies when they should, like for example Goombas and Koopa troopas. But they can still damage bosses, other enemies like the chain chomp, and bomb-ombs (Albeit the bombs only explode instead of being knocked away by the hits). Weird part is that other attacks can still damage the before mentioned enemies that can't.
- Other mods (according to the game) have script errors, even thought they work as they supposed to. To be more precise: Sonic and Amy whenever you move them in either any stage or the outside of the castle, and both Kiryu and Milne when exiting and re-entering a level.
- For some reason, the MMX characters when attempting to stomp either a Goomba or a Spindrift, they receive damage compared to other characters. This also affects Sonic and amy.
- Both the MMX characters, Sonic and Amy, can't break blocks by jumping. Unless they perform an attack.
- This may not count, but, sometimes when you land after a jump as sonic, you can keep the ball form if you still move.
- When i was hit by a spindrift as X, the animation didn't play, but it play the sound and registered the damage.
Any advice on how to fix this would be great.