So Retro!

So Retro! v2.0.2

Yes! It can be a bit confusing, let me know if you need any help (but check the readme first)
Alrighty! i will but on 2 conditions (images Number 1 Script error Number 2 Script Error),I found 2 script errors when i load in so retro it only happend on the SMB (not the JP one) part like everything was invisible expect for the player and enemies but in the Lost levels part everything was fine but the star is only transparent (idk for some reason its not loading the page :| ) plus i could understand how to when its like in videos but reading gets me like "Why do i have to read D:" but its okay
 
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The mod doesnt work for me. I jump into the pipe, the screen flashes green for a split second and then it goes black and all I can see is the feet of the 3d model. Pressing the start button brings up the menu for a maybe a frame before it goes away so I have to press start and R at nearly the exact same time to stop hosting.
Don't double post! Use that edit button! Post automatically merged:

The mod doesnt work for me. I jump into the pipe, the screen flashes green for a split second and then it goes black and all I can see is the feet of the 3d model. Pressing the start button brings up the menu for a maybe a frame before it goes away so I have to press start and R at nearly the exact same time to stop hosting.
I figured out the issue. If you have a custom palette enabled, it wont work.
 
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@EmilyEmmi Is it possible to extend the small mario sprite, to make it big enough to put there mario world mario?
Yeah, in the Misc section in the .ini file you can add “smallHeight = 32” along with some other fields to make it work like the Big sprite sheet. You can see all of the fields in the API file in So Retro.

Also, I think there are actually some sprites that are wider than 16 pixels, so you might want to use a 32x32 sheet. Donkey Kong from Extra Characters Plus uses that for the big form if you need a reference on setting that up.
 
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