The ending cutscene could be reworked to have all players not fall asleep as well as have them spaced out. The ending animations should play for all players and they should be evenly spaced
The ending cutscene could be reworked to have all players not fall asleep as well as have them spaced out. The ending animations should play for all players and they should be evenly spaced
While I do agree with improving upon the ending cutscene in SM64, could we have it as a toggle-able option, much like with the "Skip Intro Cutscene" currently in the server settings?
While I do agree with improving upon the ending cutscene in SM64, could we have it as a toggle-able option, much like with the "Skip Intro Cutscene" currently in the server settings?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.