Reworked Ending Cutscene

Sneepy

Member
Jul 8, 2024
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The ending cutscene could be reworked to have all players not fall asleep as well as have them spaced out. The ending animations should play for all players and they should be evenly spaced
 
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The ending cutscene could be reworked to have all players not fall asleep as well as have them spaced out. The ending animations should play for all players and they should be evenly spaced
I agree, this has been something that has been set aside for a long time now.

While I do agree with improving upon the ending cutscene in SM64, could we have it as a toggle-able option, much like with the "Skip Intro Cutscene" currently in the server settings?
 
While I do agree with improving upon the ending cutscene in SM64, could we have it as a toggle-able option, much like with the "Skip Intro Cutscene" currently in the server settings?
You can skip the ending cutscene by pressing start.
 

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