Possible to port HD Bowser and Render96 Levels (ie Bob Omb Battlefield stage)?

Jul 24, 2024
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Hello, everyone. I'm trying to figure out if there is a way to port HD Bowser to this game. I have the model file for it that I got from extracting from another SM64 build in the format and filename of "model.inc.c" so I tried turning it into a Dynos Pack by renaming it to Bowser_geo.bin. Unfortunately that just crashes the game upon start-up. I've been mixing and matching Dynos packs to create my ideal pack for the game, mixing render96 models and Super Mario Moonshine models but I have not found a model for Bowser I really like. The Render96 version just doesn't hit for me. Do you guys know where I can find a Dynos pack to replace Bowser that gives him a more modern design akin to SM64DS?


My second big question is: can one port render96 level overhauls to this build of the game? Is it even possible? I don't think Render96 levels can be turned into Dynos and this game does not have to compiled and I certainly do not have the know-how to compile it. If anyone with some advanced knowledge knows if it can be ported, please let me know! If you can even tell me how to do and give me a tutorial, I will attempt to port the levels myself for everyone on here to enjoy.
 
you can download the source code of coop dx in github put it on sm64pcbuilder2 and select the render 96 stuff (you can aslo use custom models but they doesnt have recolorability so yeah) you build it and should be done
 
you can download the source code of coop dx in github put it on sm64pcbuilder2 and select the render 96 stuff (you can aslo use custom models but they doesnt have recolorability so yeah) you build it and should be done
But, how could someone do it? I suck at programming at other things, so I really dunno how to put it in the sm64pcbuilder2.
 
For HD Bowser (easy build) : just make a random folder in mods folder, make a main.lua file that makes your mod's name visible in coop, create an actors folder and paste hd bowser files to actors/bowser. i did same to port ex revamped model pack to coop dx and ex coop since it builds the geo.bin file from .c files when you launch the app
Don't double post! Use that edit button! Post automatically merged:

For HD Bowser: just make a random folder in mods folder, make a main.lua file that makes your mod's name visible in coop, create an actors folder and paste hd bowser files to actors/bowser. i did same to port ex revamped model pack to coop dx and ex coop
and then launch the app then wait untill it builds, and copy Bowser.geo.bin and paste it to a dynos pack
 

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