Odyssey Mario's Moveset: Rebirth

Odyssey Mario's Moveset: Rebirth v1.4

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yeah there is, a while ago I made a really basic mod which just forces everyone to have the same cap setting as the host, which effectively does the same thing.
 

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  • omm-cap-state.zip
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Like I mentioned, I just wanted to disable Damage cappy without taking away any other settings (Classic moveset, cappyless, etc). BUT your script was a great start. I think I found my solution and will share below for any other Flood hosts interested. I'm hella new to LUA coding so polish this as you wish

In the omm-api-z.lua file I created a new "set settings" function (marked by comments below):

Code:
    --------------
    -- Settings --
    --------------

    omm_get_setting = function (m, setting)
        return omm_data_get_settings(m)[setting]:get()
    end,
 
-- new code
    omm_set_setting = function (m, setting, value)
        return omm_data_get_settings(m)[setting]:set(value)
    end,
--
 
    omm_force_setting = function (setting, value)
        gOmmSettingForceValues[setting] = value
    end,

    omm_get_forced_setting = function (setting)
        return gOmmSettingForceValues[setting]
    end,

Then I added your HOOK example towards the end of the API file, as so:

Code:
hook_event(HOOK_UPDATE, function ()
    if not OmmApi then return end
    if OmmApi.omm_get_setting({ playerIndex = 0 }, "cappy") == 3 then
    djui_chat_message_create("Damage cappy disabled.")
        OmmApi.omm_set_setting({ playerIndex = 0 }, "cappy", 2)
    end
end)

I think its working but I'll have to wait for some people to join to see, thanks a lot Isaac!!

Edit: Seems to be working, I was worried itd only effect host but I'm guessing player ID #0 is the client user playing the game, not the host player?
 
Last edited:
From: PeachyPeach

A faithful recreation of sm64ex-omm for sm64coopdx!

Features:
  • Unique moves and gameplay from Odyssey, including Cappy.
  • Custom animations, star dances and death sequences!
  • True Non-Stop mode, designed to be able to collect all stars in one go.
  • Improved Power-ups:
    • Wing Cap: Inspired by Galaxy's Red Star, Mario can move freely in the air without height limitation.
    • Vanish Cap: Mario can walk through almost all thin walls and grids with ease.
    • Metal Cap: Mario becomes truly invincible. You won't sink in quicksand, you cannot die (unless you're already dead) and objects that try to squash Mario are destroyed.
  • A redesigned HUD to resemble Odyssey!
    • Display of each star in the current level, and which ones have and haven't been collected.
    • Radar that can point to the closest red coin/secret.
  • Fully custom camera!
    • Hold R while standing still to enter a new first person that lets you look in all directions.
    • You can toggle between 8 directional mode and 16 directions by tapping R.
  • Custom settings for different play styles. Type /omm in the game chat box to open the menu.
  • OMM Stars display that shows all levels and which stars have been collected per level, as well as unlocked caps and Bowser keys. Type /stars in the game chat box or by hold L when the game is paused to display.
  • Inbuilt support for various popular gamemodes.

Credits:
Author: PeachyPeach
Contributors: Isaac, Prince Frizzy, djoslin0, Altiami, Sharen (SMO animations)
hello, I am new to all these mods and I was wondering how it is you installed this mod. I tried doing it on my own but failed lol. Any help is appreciated.
 
remove hyper speed spin jumps. they are too op. at least add a speed cap for how fast you can go mid air
 
maybe add B3313 compatability
Don't double post! Use that edit button! Post automatically merged:

add BLJs in OMM moveset mods
 
Last edited:
How can I download the OMM Rebirth 1.2?
Don't double post! Use that edit button! Post automatically merged:

How can I download the OMM Rebirth 1.2?
 
I Guess You should Add in Next Update add Infinite Cappy Bounces, or create an Extension with it Please :D
 
guys how do i throw my cap? i tried L and it didn't work :(
It uses the "X" input for the cap throw, not the "L" input.
Press the corresponding bind for the "X" input in the Extra Binds setting.

On-Topic: I'd love to see capturing be a feature in future updates, but I doubt it'd happen anytime soon - especially when you consider the amount of actors present in both Vanilla and Modded.

I'd like to have a toggle for replacing the Star's model with the Power Moon - keeping it in-theme with SMO.
 

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