Make servers with 20 players

JrXb :D

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Oct 12, 2024
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JrXb
Mmm.. I feel like servers having a 16 player limit is a bit weird and empty. Why not 20 players? Don't you think that there are people who want more players on their servers?
Don't double post! Use that edit button! Post automatically merged:

And also don't you think that some servers fill up pretty quickly
 
Increasing
Mmm.. I feel like servers having a 16 player limit is a bit weird and empty. Why not 20 players? Don't you think that there are people who want more players on their servers?
Don't double post! Use that edit button! Post automatically merged:

And also don't you think that some servers fill up pretty quickly
Increasing the player limit would cause more desyncs, bust mod compatibility, mods with 16 hardcoded spawn points would break, and port more strain on the host. So the game couldn't really handle a higher player limit.
 
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If you have coding skills, it's easy to go and edit the MAX_PLAYERS constant to be 20 in the source code, or whatever number you want. Syncing may or may not break. In order for players to join the lobby, you'd need to have them also have the max players constant changed.
 
If you have coding skills, it's easy to go and edit the MAX_PLAYERS constant to be 20 in the source code, or whatever number you want. Syncing may or may not break. In order for players to join the lobby, you'd need to have them also have the max players constant changed.
I see. Thank you for this information.
 
If you have coding skills, it's easy to go and edit the MAX_PLAYERS constant to be 20 in the source code, or whatever number you want. Syncing may or may not break. In order for players to join the lobby, you'd need to have them also have the max players constant changed.
While true, moderation recommends against modified builds. It's a "fair play" precaution more than anything-- if you really need to, keep it private, and don't use it on CoopNet.
 
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While true, moderation recommends against modified builds. It's a "fair play" precaution more than anything-- if you really need to, keep it private, and don't use it on CoopNet.
So if I am going to make a mod with a higher player limit then 16, then it has to be private?
 
So if I am going to make a mod with a higher player limit then 16, then it has to be private?
Regardless, CoopNet has a hard coded limit of 16. So even if you do modify your build to do that, your lobby will still only allow 15 other players. So if you do want to play with 20 players, you have to use direct connection.
 
If you have coding skills, it's easy to go and edit the MAX_PLAYERS constant to be 20 in the source code, or whatever number you want. Syncing may or may not break. In order for players to join the lobby, you'd need to have them also have the max players constant changed.
Wow, I know a bit of code, so is it possible to make servers of 20 right now?
 
Wow, I know a bit of code, so is it possible to make servers of 20 right now?
Well, the game is hardcoded to limit amount players to seven so even if you did change the code to alter the player limit, it would remain sixteen players only.
 
Well, it's understandable that it wasn't possible to modify the code for 20 players, it would be strange for the coop to support such a thing.
 
We won't help with modifying builds, since it's looked down upon.
The four other Marios that wanted to join the fun:
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Mmm.. Now what I think is that if it is possible to make a mod for the 20 players, but I don't think so sincerely
 

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