Level scripting? How?

CoffeePowerUp

Newbie
Apr 30, 2026
3
0
50
Pronouns
cof/fee
So... I don't find too much materials on this topic.
I'm building a level for the first time, didn't expect to have this much fun with it but now I'm at the point where I need to add more advanced stuffs.
How do I script? What object types have what behavior options? How do I make a button that opens a gate for example? Or make the player collect red coins to get a star? Those kind of things we see on the original levels. Moving, rotating platforms (even with custom models), switches, coin puzzles,...

Also if I die on my level, it throws back to the castle, Bob-omb Battlefield painting. I guess that's the easier fix, I just want a one level collect-a-ton thing as a first level.

I'm using Blender 3.6 with Fast64 on Linux system. I'm somewhat familiar with C and lua. But not really in SM64 context.
 

Users who are viewing this thread