help me make BFDI charatcers into character select for super mario 64 coop deluxe

Mar 11, 2026
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i need your help! i want y'all to make the best Battle For Dream Island character character select mod (for super mario 64 coop deluxe) as possible for me.


all of the Battle For Dream Island characters from bfdi seasons 1 to 2 have to have special abilities. like firey burning sm64 enemies down into coins, coiny slaping goomas when they get too close, and woody (from BFDI) getting scared and running away when near a bob-omb. (sorry i scared y'all with weirdness. oh let's get used to it!)

WARNING: do not make it have errors! try to do your best!

characters on rent for part 1: book, firey, ruby, needle, tennis ball, golf ball, snow ball, pen, eraser, coiny, pin, david (from battle for dream island), doughnut, and match
characters on rent for part 2: pencil, blocky, bomby, bubble, gelatin, rocky, nickel (from battle for dream island again), yellow face, ice cube and leafy
bonus battle for dream island characters: winner, price tag, two (from battle for dream island), four (from battle for dream island) and X (from battle for dream island)


i hope this helps you memorize your thing! if you don't know what BFDI is, just search it up on your web browser to know what BFDI is. you might love BFDI.

so what do you think?

no swearing in the mod this time!

also, price tag (the bonus on rent) has a special ability to turn sm64 enemies into blue coins

oh! and also, don't make the mod inappropriate!

if you are reading this, you are welcome to make the battle for dream island characters super mario 64 styled!

here's the reson why i made this post. my blender is not working because of my graphics driver not being supported enough to run blender. so i uninstalled blender for good.

want some help? read this from google gemini.

Making a Battle for Dream Island (BFDI) character select mod for Super Mario 64 Co-op DX involves importing custom 3D models into the game, rigging them to the Mario skeleton, and configuring them for the "Character Select" mod framework.
Here is a step-by-step guide based on current SM64 Co-op DX modding practices:

1. Prerequisites and Tools
  • SM64 Co-op DX: Installed and working.
  • Blender (Version 4.2 recommended): For 3D modeling.
  • Fast64 (Gart Edition): A Blender addon specifically designed for importing/exporting N64 models.
  • BFDI Character Models: 3D models of characters (e.g., Firey, Leafy, Pen) in .blend or .fbx format.
  • Character Template: A template from the Co-op DX community that provides the necessary Mario skeleton structure.

2. Prepare the BFDI Model
  1. Model Selection: Obtain or create 3D models for the BFDI character. Since BFDI characters are relatively flat, you can either make them 3D (thick) or keep them 2D planes, but they must be rigged.
  2. Rigging: Open the Character Template in Blender. Delete the default Mario mesh but keep the Armature (skeleton).
  3. Weight Painting: Parent your BFDI model to the Mario Armature. You must "weight paint" the model so the limbs move with the bones. For blocky characters like Blocky or Pen, you can assign vertices directly to specific bones (e.g., all vertices of a leg to the thigh_R bone).
  4. Vertex Groups: Ensure the mesh uses appropriate Vertex Groups mapped to the Mario skeleton (e.g., Head, Torso, LeftArm, RightArm, LeftLeg, RightLeg).

3. Exporting the Model (Fast64)
  1. Setup Fast64: Open the Fast64 panel in Blender.
  2. Export Settings: Select the Armature, set the actor type to "custom," and ensure the export path points to your SM64CoopDX/mods/[YourModName]/dynos folder.
  3. Export: Export the model as a geo layout. This converts your Blender model into a file format readable by the PC port.

4. Creating the Character Select Mod
  1. Create Mod Folder: Navigate to your mods folder and create a new folder named BFDI_Mod.
  2. Add main.lua: Create a main.lua file within your folder to tell the game to use your new model, defining the character's name and model file.
  3. Add Textures: Save your character textures (PNG) into a textures folder inside your mod folder.

5. Testing the Mod
  1. Launch Co-op DX: Open the game and open the in-game Mod Menu (usually F1 or Options -> Mods).
  2. Enable Mod: Find your "BFDI Mod" and enable it.
  3. Select Character: Open the Character Select menu (if installed) to select your BFDI character.
  4. Troubleshooting: If the model doesn't load or breaks, check the console for errors relating to "Vertex Groups" or "Mesh has no attribute 'bone'".

Key Tips for BFDI Models
  • Rigging for 2D: For characters like Leafy, you can use a single flat plane and rig it to the torso bone to make them float, or rig them to legs for walking.
  • Blinking: You can replace the Mario head model with your character's face and edit textures to create a blinking animation.
  • Character Select API: Utilize the Character Select API Documentation to set up proper menus, icons, and character descriptions.
For the most up-to-date techniques, refer to the CoopDX Forums and the Squishy6094/character-select-coop GitHub repository.
 
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