Flood Expanded

Flood Expanded v2.3.0

birdekek updated Flood Expanded with a new update entry:

Flood Expanded v2.

Flood Expanded v2.0.0


This update has been one in the making for quite some time.

  • Full rewrite of almost all code
  • New level "Retro Underground"
  • Achievements
  • Presets
  • Graphical Overhaul
  • Completely revamped lobby
  • New Trollface AI and difficulty settings
  • New camera system "Bird-Camera"
  • Toggle-able HUD features
  • New Pause menu
  • Return of Crystal Slide
  • Flood Escape and the other song have recieved remixes from...

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Hey when I try to start a round the start button just leaves the new pause menu and doesn’t start the game
 
no i was playing multiplayer with one other person when it happened
so its star road that breaks it
 
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birdekek updated Flood Expanded with a new update entry:

Flood Expanded v2.1.0

Flood Expanded v2.1.0​

The second part.

Here are most of the changes present:

Changes​

  • Modifiers now display dynamically in the command.
  • Joystick controls are now supported in the pause menu.
  • API is larger and has more documentation.
  • Pause menu now displays the version number.
  • UP and FCS now use custom level IDs.
  • Custom SFX now plays in the pause menu.

Removals​

  • Removed the strange High...

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birdekek updated Flood Expanded with a new update entry:

Flood Expanded v2.2.0

# Flood Expanded v2.2.0

The tHIRD part.

Here are most of the changes present:

## Changes
  • When using the Reds modifier, the marker will track the nearest reds before the flag.
  • Snowman's Lands penguin and blowing snowman objects have been removed, meaning you no longer can be blown off the stage.
  • Presets are now updated to include features that were added in v2.1.0.
  • Names are concatenated in the scoreboards.
  • CTT now has a custom level ID thanks to...

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birdekek updated Flood Expanded with a new update entry:

Flood Expanded v2.2.1

Changes​

  • You can now toggle between the OG Flood Model and the new flood model.
  • v2 Flood model has recieved some major updates.
  • Revamped Level Warping system, this aims to try to iron out bugs with the previous one.
  • First lobby is now Flood Casino.
  • SSL's flood is now water.
  • Flood Model is now 3x bigger.
  • First lobby song is now randomized between 5 different tracks.

Removals​

  • Removed the camera tracking that...

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Hello, I am new to sm64 coop dx and it seems some of the flags are suspended in the air and are not reachable in star road. I am wondering if there is some setup i am missing in order to fix that. I have looked through the recourses and can't figure it out. Please help!
 

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