[CS] Link: Hero of the Power Stars

[CS] Link: Hero of the Power Stars v1.2.2

VioletSM64

Mikudayo (Please don't ask me for requests)
Modder
Apr 26, 2024
100
202
860
VioletSM64 submitted a new mod:

[CS] Link: Hero of the Power Stars - HYAHHH!

The Hero of the Power Stars and owner of the Triforce of Courage. Go beat Bowser and restore peace in Hyrul... I mean, the Mushroom Kingdom!View attachment 8080
Play as Link, the hero from The Legend Of Zelda, in this Character Select mod!


Mod includes:
  • Custom HUD
  • Rupees (Replaced Coins)
  • Custom Animations
  • Brand New Moveset!

LINK MOVESET:
B Button -
Swing Sword (can be done...

Read more about this mod...
 
Having a lot of fun! Any chance you could give an option for First Person aiming using the left stick instead of the right stick? Feels more natural on a standard controller with my layout.
 
This is an awesome moveset mod! I'd like to offer some suggestions for future updates, as well as point out a few bugs(?) that I found.

Bugs:
  • Blue Coins are Green Rupees and appear as the former for a split second when they spawn. Did you intend for them to be Blue Rupees instead?
  • Some weirdness with the default camera when opening doors. Most obvious example is when you're entering the room with Bob-omb Battlefield's painting, the camera hangs outside of the room instead of snapping behind the player as they enter. Is it a side-effect from the First-Person mode that's used for the bow?
  • Bombs seem to ignore wall collision when thrown, passing right through them.

Suggestions:
  • Sound-effect options. Since one of the default palettes is based on A Link To The Past, why not give the option to change the sound-effects between their Ocarina of Time and ALttP versions? The latter can also mute Link's voice clips, if not change them to other appropriate sound effects, for authenticity.
  • On the subject of sound-effects, maybe the game's jingles and certain other sounds can be changed to be Zelda-themed? Changing the "puzzle solved" jingle to Zelda's own famous "puzzle solved" jingle, for example.
  • An option to use Young Link as a model-swap to coincide with OoT Adult Link being the default design.
 
I really like this mod! I've always wanted to see a proper playable Link in SM64! Here's a couple thinks that I'd personally change:

  1. Maybe add more voice clips to his basic sword swing, just to make it a bit more varried. It is a little odd to here the same voice clip over and over again when repeatedly swinging the sword.
  2. There was a missed opportunity to make Mr. I take damage from arrows. As I'm sure you're aware, eyes are traditionally used in the Zelda games as a way to communicate to the player "Hey! Shoot this with an arrow!" and as such, generally enemies with a single eye are weak to arrows! You already did it for Eyerok, so I'm sure this was just overlooked.
Also, here's a few bugs / oversights I noticed:
  • Link can't seem to interact with the Crazed Crate objects throughout the game in any way. This could make certain 100 coin stars more difficult
  • When entering the water with a metal cap, Link seems to teleport to the surface of the water and get stuck until the timer for the metal cap runs out

 
Mod seems to have a bug with bosses after the new game update, i cannot hit bosses at all making bowser and king bobomb impossible to beat as link. other than that, hes quickly become my favorite character.
 
Bowser freezes after getting knocked into the bomb from spin attack. After he lands, he doesn't do the weak roar, so you can't talk to him to finish the fight.
 
Been hoping someone would eventually make a CS Link with his own moveset. Now if we get Zelda, Ganondorf or Shiek that would complete a representation of Zelda in Super Mario 64 Co-op Deluxe for me. Of course I've been longing for Mecha Sonic Mark 2 with his own moveset and the importing of Pasta Power's Captain Falcon but this is great, Drenchy is such a generous man and the team behind this Link and his moveset are stars in my book.
 
I love to play with link on SM64 however without being able to grab anything a lot of stars had become impossible to beat.
 

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