[CS] Darkwing Duck

[CS] Darkwing Duck 1.2.2

The Movie House is a standalone custom course room mod designed for Super Mario 64 Coop Deluxe. Located in a custom room to the left of the main Peach's Castle foyer, it serves as a central hub portal for an anthology of 1950s cinematic giant monster levels. The stage utilizes custom LUA configurations to introduce completely custom enemies, unique non-player characters (NPCs), and massive boss entities without replacing any vanilla game assets.
 
The Movie House is a standalone custom course room mod designed for Super Mario 64 Coop Deluxe. Located in a custom room to the left of the main Peach's Castle foyer, it serves as a central hub portal for an anthology of 1950s cinematic giant monster levels. The stage utilizes custom LUA configurations to introduce completely custom enemies, unique non-player characters (NPCs), and massive boss entities without replacing any vanilla game assets.
What??
 
Smhedgehog updated [CS] Darkwing Duck with a new update entry:

Hat fix


  1. Movie House
The Movie House is a standalone custom course room mod designed for Super Mario 64 Coop Deluxe. Located in a custom room to the left of the main Peach's Castle foyer, it serves as a central hub portal for an anthology of 1950s cinematic giant monster levels. The stage utilizes custom LUA configurations to introduce completely custom enemies, unique non-player characters (NPCs), and massive boss entities without replacing any vanilla game assets.
    1. Overview
TypeCustom Level Hub / Anthology Pack
LocationCastle Left (Custom Portal Room)
File Type.lua / .pak (No replacement)
Thematic Focus1950s Monster Cinema / Black & White Film
Primary FeatureGiant Monster Boss Battles & Custom Death Scripts
    1. Included Movie Courses
The Movie House portal room contains paintings and portals leading to several distinct custom stages based on classic films:
  • The Black Scorpion (1957): Set in the San Antonio Caverns and a custom Mexico City bullring arena.
  • Godzilla (1954): A destructible, high-contrast Tokyo city-smashing survival course.
  • The Beast from 20,000 Fathoms (1953): Features a climbable wooden rollercoaster structure on Coney Island.
  • Them! (1954): A horror-platformer hybrid inside mutated giant ant nests.
  • Tarantula (1955): A fast-paced chase sequence across giant Arizona desert mesas.
  • It Came from Beneath the Sea (1955): An agility course across a buckling Golden Gate Bridge.
  • The Deadly Mantis (1957): A vertical climbing stage on the exterior of the Washington Monument.
  • Attack of the 50 Foot Woman (1958): A stealth-platforming stage through scaled-down California suburbs.
  • The Giant Gila Monster (1959): A custom vehicle level featuring drivable 1950s hot rods.
  • The Giant Claw (1957): A high-altitude sky course fighting a goofy, anti-matter marionette space bird.
    1. Unique Mechanics & Custom Death
The mod features a highly specialized death routine unique to the movie courses, most notably during the The Black Scorpion boss fight:
      1. The "Captain Rick" Death Sequence
If a player's health drops to zero near the Black Scorpion boss, a custom sequence triggers:
  1. The Pincer Grab: The Black Scorpion model snaps its claw down, trapping Mario.
  2. Cinematic Camera Lock: The camera locks into a dramatic, low-angle 1950s cinematic frame with heavy film grain.
  3. The Feast: Mirroring Captain Rick's fate from the 1957 film (similar to being eaten by Bubba the fish), Mario is lifted into the creature's mandibles.
  4. Bowser's Laugh: As the screen fades to black, a retro, high-pass filtered version of Bowser's iconic laugh echoes across the arena with a text box reading: "GWAHAHA! Even the prehistoric terrors obey King Bowser!"
      1. Hub Ejection
Upon respawning, the player is violently ejected backward out of the Movie House portal painting in the ACT_HARD_BACKWARD_GROUND_KNOCKBACK state. Upon hitting the floor of the hub room, Mario plays a unique dual audio clip saying "Oof! Mama Mia!" before control is returned to the player.
    1. Technical Implementation
This course functions as a modular package utilizing the sm64coopdx Lua Modding API. Because it handles custom collision data and independent behavioral trees locally within its own files, it can be seamlessly toggled on or off without overwriting any core assets of the vanilla game.

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  1. Movie House
The Movie House is a standalone custom course room mod designed for Super Mario 64 Coop Deluxe. Located in a custom room to the left of the main Peach's Castle foyer, it serves as a central hub portal for an anthology of 1950s cinematic giant monster levels. The stage utilizes custom LUA configurations to introduce completely custom enemies, unique non-player characters (NPCs), and massive boss entities without replacing any vanilla game assets.
    1. Overview
TypeCustom Level Hub / Anthology Pack
LocationCastle Left (Custom Portal Room)
File Type.lua / .pak (No replacement)
Thematic Focus1950s Monster Cinema / Black & White Film
Primary FeatureGiant Monster Boss Battles & Custom Death Scripts
    1. Included Movie Courses
The Movie House portal room contains paintings and portals leading to several distinct custom stages based on classic films:
  • The Black Scorpion (1957): Set in the San Antonio Caverns and a custom Mexico City bullring arena.
  • Godzilla (1954): A destructible, high-contrast Tokyo city-smashing survival course.
  • The Beast from 20,000 Fathoms (1953): Features a climbable wooden rollercoaster structure on Coney Island.
  • Them! (1954): A horror-platformer hybrid inside mutated giant ant nests.
  • Tarantula (1955): A fast-paced chase sequence across giant Arizona desert mesas.
  • It Came from Beneath the Sea (1955): An agility course across a buckling Golden Gate Bridge.
  • The Deadly Mantis (1957): A vertical climbing stage on the exterior of the Washington Monument.
  • Attack of the 50 Foot Woman (1958): A stealth-platforming stage through scaled-down California suburbs.
  • The Giant Gila Monster (1959): A custom vehicle level featuring drivable 1950s hot rods.
  • The Giant Claw (1957): A high-altitude sky course fighting a goofy, anti-matter marionette space bird.
    1. Unique Mechanics & Custom Death
The mod features a highly specialized death routine unique to the movie courses, most notably during the The Black Scorpion boss fight:
      1. The "Captain Rick" Death Sequence
If a player's health drops to zero near the Black Scorpion boss, a custom sequence triggers:
  1. The Pincer Grab: The Black Scorpion model snaps its claw down, trapping Mario.
  2. Cinematic Camera Lock: The camera locks into a dramatic, low-angle 1950s cinematic frame with heavy film grain.
  3. The Feast: Mirroring Captain Rick's fate from the 1957 film (similar to being eaten by Bubba the fish), Mario is lifted into the creature's mandibles.
  4. Bowser's Laugh: As the screen fades to black, a retro, high-pass filtered version of Bowser's iconic laugh echoes across the arena with a text box reading: "GWAHAHA! Even the prehistoric terrors obey King Bowser!"
      1. Hub Ejection
Upon respawning, the player is violently ejected backward out of the Movie House portal painting in the ACT_HARD_BACKWARD_GROUND_KNOCKBACK state. Upon hitting the floor of the hub room, Mario plays a unique dual audio clip saying "Oof! Mama Mia!" before control is returned to the player.
    1. Technical Implementation
This course functions as a modular package utilizing the sm64coopdx Lua Modding API. Because it handles custom collision data and independent behavioral trees locally within its own files, it can be seamlessly toggled on or off without overwriting any core assets of the vanilla game.
 

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