Creating Pseudo-Poles/Ladders

SuperKirbylover

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hey! so i'm working on a port of the ROBLOX classic map, crossroads. i'm turning it into an arena map, but i am running into issues.
so, in a few places of the map, there are ladders. the player cannot climb them, since ladders don't really exist in mario 64. right now, the make-shift solution is to turn off colision and place pole objects. and they technically work! however...

j4iONNA.png
GbinYOD.png


the issue lies in the fact mario still treats them as a pole; something he can spin around on. if there's a way to just prevent him from spinning and face in the same direction, that would be great. unfortunately, i'm not really too knowledgeable on COOPDX lua to figure it out. i do have lua experience though.
i know about HOOK events, behaviors, and whatnot. but i am not really sure what to do here. any help appreciated!
 
If you're making a stage for arena, it should have a custom ladder object called by using id_bhvArenaLadder for the object's behavior-- I'm unsure if it needs a model attached (probably unnecessary like most of the arena objects) and you can control its height like you can with the pole.
 

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