Classic Doom Weapons

Classic Doom Weapons 1.3

I accidently caught a Mips in the basement, making all of my controls being unabled. I`m unabled to pause the game, neither do anything like scrolling the text, etc.
 
I accidently caught a Mips in the basement, making all of my controls being unabled. I`m unabled to pause the game, neither do anything like scrolling the text, etc.
Currently working on this. I think I have a fix for it, but it requires I force certain npc dialog sequences with an update hook because certain npcs are failing to engage the sequences themselves. I knew it could happen with bob-omb buddies, and now I know MIPS does it too. For now, if you need to engage with these npcs, they seem to work normally as long as you haven't interacted with anything else in the area first. I'm not sure if that's even possible with MIPS what with all the doors and all, but you can talk to bob-omb buddies like normal as long as you haven't read any signs in the same area or anything like that.
 
Pseudonym929 updated Classic Doom Weapons with a new update entry:

Intermissions, Strafing, and miscellaneous fixes.

Changes:
  • Added Intermissions:
    • Exiting a stage via a star or key triggers an Intermission Screen. These roughly the same way that Doom 1+2's does, minus the Par times.
    • The /intermission command can be used to choose between the intermissions for Doom (default), Doom II, or Doom 64. Intermissions can also be disabled with the command.
  • Significantly improved the standing firing states, allowing for strafing and seamless transitions between standing and walking...

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Hey man! this is a really fun mod. I found a bug that involves the shotgun. when I try to fire it in mid air, the game crashes. I'll help keep an eye out for any more bugs as I continue playing with your mod. Thanks for all the hard work you pt into it so far
 
Hey man! this is a really fun mod. I found a bug that involves the shotgun. when I try to fire it in mid air, the game crashes. I'll help keep an eye out for any more bugs as I continue playing with your mod. Thanks for all the hard work you pt into it so far
Found the issue. It will be fixed in the next update.
 
Pseudonym929 updated Classic Doom Weapons with a new update entry:

1.3 Update: Legacy of Rust & Various Fixes

Changes:
  • Added the Incinerator and Calamity Blade from Legacy of Rust, along with the fuel ammo type. Like the Unmaker, these must be enabled with a command before they will spawn.
  • Added the /lor command to enable the above. "on" will have them replace the Plasma Gun and BFG9k, "mix" will allow all four weapons to spawn. (Plasma cells will still spawn if the Unmaker is enabled)
  • Added the /pistolstart command. Enabling will...

Read the rest of this update entry...
 

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