.bin not compiling.

Mar 22, 2026
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I've been following this tutorial to try and make my own self insert mod. The character file is done and made, right now it's a matter of compiling the mod. The tutorial says to create a folder in (sm64coopdx > dynos > packs) and then make a actors folder for the exported textures and an Assets folder for the scripts. then run the game and it should compile a .bin file. But I don't receive anything. I can't figure out why and the og poster isnt responding to comments anymore by the looks of it.
Any ideas?
 
Hiya! im running into the same issue here too!
I was using This Tutorial that just skips using dynos, and says the game will add a bin file mod file itself, yet. trying both the Dynos method and this one
I seem to be running into the exact same issuie.

Ive been at it for days tryna figure out what it haha
if anyone would have the answer still i would love ot know!
 

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